Killing Floor 2

Killing Floor 2

Controlled Difficulty - Chokepoints Edition[archive]
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更新于:4 月 9 日 下午 5:34
作者::P

[4.5.6] - 2025-04-10
  • Fixed spawnable chokepoints removing hitboxes

更新于:4 月 9 日 下午 5:25
作者::P

更新于:2 月 28 日 下午 4:51
作者::P

[4.5.5] - 2025-03-01
  • Bugfixes to new chokepoints

更新于:2 月 19 日 下午 5:52
作者::P

[4.5.4] - 2025-02-20
  • Fixed ventspawns disabling

更新于:2 月 16 日 下午 2:58
作者::P

[4.5.3] - 2025-02-17
  • Fixed frozen larges not counting
  • Removed !cdstats ztt for now, it needs to cook a bit more

更新于:2 月 16 日 上午 10:37
作者::P

[4.5.2] - 2025-02-16
  • Added `!cdallstats` to print all relevant stats (in console)
  • Added 2 preview ZedTime stat commands. Probably will be merged into single command in 4.6.0
    • !cdstats ztt - Prints who and how many times triggered zed time - removed in 4.5.3
    • !cdstats zte - Prints list of zeds that commando extended from
  • Last ZedTime time now resets on wave begin. Meaning no more 4x bonus chance on first zed time.
  • Stuck raged Fleshpounds/Scrakes will derage after teleport.
  • Some other $h!t i forgot, will add if remember later

更新于:2 月 14 日 下午 6:56
作者::P

[4.5.1] - 2025-02-15
  • Fixed mutate map not working correctly
  • Fixed counting larges based on who dealt the most damage
  • Fixed one bad condition in colv2
  • Temporarily disabled VOIP untill I find a way for it to not transmit data when speaking to muted mic.
Some other irrelevant shit

更新于:2 月 2 日 上午 1:04
作者::P

[4.5.0] - 2025-02-02

BREAKING CHANGES
  • Ini spawncycle has been superseded by a config spawncycles. Click here for more info
  • Changed prefix of nczeds in `mutate spawnai` command from `hhz` to `nc`. eg: `mutate spawnai ncfp 1000`

Changelog
  • Added Chokepoints v2
    • !cdcp colv2
  • Added console command to change your FPS cap
    • setfpscap <fps> [Clamped: 60-240]
  • Added med waifu bot
    • Mutate spawnmedbot/killmedbot
  • Added controlling ventspawns as a config command
    • !cdvs
  • Added server sided config parameters under [Controlled_Difficulty.CD_CustomSettings] - Click here for more info
    • UseClosestPlayerAsTarget <true/false> - Changes targeting of zeds to closest player [Default: false]
    • ForceServerGC <true/false> - Forces server to run garbage collector on every map restart [Default: false]
    • ForceClientGC <true/false> - Forces client to run garbage collector on every map restart [Default: false]
  • Added support for multiple spawncycles through config - Click here for more info
  • Fixed few solomode bugs
  • Removed modsky console command
  • Many other insignificant things

更新于:2024 年 1 月 19 日 下午 7:59
作者::P

更新于:2024 年 1 月 18 日 下午 12:59
作者::P

Fixed crawlers not stunning when jumped on
Fixed an exploit allowing players to cancel screenshake with shooting and sprinting in zed time
Attempt to fix duplicate stats