Tabletop Simulator

Tabletop Simulator

Scripted - Thanos Rising
Mostrando 1-10 de 11 aportaciones
< 1  2 >
Actualización: 17 ABR 2020 a las 9:39 p. m.

- Reworked how zones and snap points were generated
- Tweaked card layouting
- Added Damage Cube snap points
- Added Clear Damage cubes button for each slot for easier cleanup

Actualización: 14 ABR 2020 a las 2:52 a. m.

Actualización: 13 ABR 2020 a las 4:11 a. m.

- Stopped power dice from locking on to snap points

Actualización: 10 ABR 2020 a las 8:10 p. m.

- Added a new "Deploy" button to automatically fill in empty spots in the deployment zone
- Replaced the rotate tokens with tiles

Actualización: 9 ABR 2020 a las 8:15 p. m.

Fixed a bunch of typos

Actualización: 9 ABR 2020 a las 8:13 p. m.

Actualización: 9 ABR 2020 a las 8:01 p. m.

- Made a custom card container that displays the current number of cards inside for Hero and Villain discards

Actualización: 8 ABR 2020 a las 5:33 a. m.

- Starting a game now also draws the initial board setup
- Fixed issues with custom pack's base rotation
- Programmatically generated rotational snap points for the deployment zone. The arbitrary 15 degree rotation increment on manually placed snap points was bugging me immensely
- Made the deployment zone hover over the table a bit, to get around issues with cards glitching through the table

Actualización: 8 ABR 2020 a las 12:45 a. m.

- Scripted deck setup
- Put away unused components
- Shuffle deck on Game Start

Actualización: 7 ABR 2020 a las 1:53 p. m.

- Added PDF manual
- Changed table top color and lighting tweaks
- Locked down the damage pouch