Stellaris

Stellaris

AlphaMod 2.6
Näytetään 1–10 / 15
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Päivitys: 10.5.2020 klo 15.35

Hotfix for OP Freight Yard.
Made Logistics Rating and Comms Rating benefits clearer.

Päivitys: 10.5.2020 klo 5.46

  • Changed starbase module/building slot progression to max out at 10 each on a Citadel.
  • Included starbase_view.gui over-ride to support the increased number of slots.
  • Overhauled Admin Cap, Logistics Rating and Comms Rating production from jobs, buildings and starbase buildings.
  • Logistics Rating and Comms Rating are no longer stored, to alleviate confusion about what they're spent on. They aren't spent on anything.
  • Continued an art pass and refreshed a bunch of resource, district, planet modifier and decision art.
  • Changed the planet view district details display to use a little more space and increased spread of planet modifiers.
  • Re-worked Trade Union policy modifiers to be more impactful/appropriate.
  • Added new -2 point species trait, Humungous.
  • Included some API hooks. Yell if I forgot yours.

Päivitys: 1.5.2020 klo 14.53

Version matching with Sparsity.
Localisation fixes.

Päivitys: 30.4.2020 klo 7.18

Version matching with Civic Virtues.
More localisation over-rides to turn Corporate tab and related things into Foreign Office tab and related things.

Päivitys: 28.4.2020 klo 11.39

Updated planet view UI to make the Corporate tab more multi-purpose. It is now a 'Foreign Office' tab and branch buildings are now 'Foreign Operations'.

Päivitys: 20.4.2020 klo 3.44

Bug killing.

Päivitys: 18.4.2020 klo 9.19

EDAI fixes for Neutral Zones.

Päivitys: 17.4.2020 klo 6.31

Version matching with supplements.
Fixed Industrial Districts producing CGs for machines that don't use them.

Päivitys: 15.4.2020 klo 14.14

Updated to v2.6.3 of Stellaris.
Back-end update to support Traditional Thinking.

Päivitys: 12.4.2020 klo 5.13

  • Reworked market values of mod resources.
  • Fixed missing trade policy added by Federations.
  • EDAI fixes to better prevent CG production by empires that don't need it.
  • Work on preventing Industrial District CG production for empires that don't need it.
  • Biomass Furnace energy output/biomass consumption rate increases with biomass surplus.
  • Traditional Farms now also produce 1 Unity.
  • Moisture Farms can now be upgraded. Tier 2 building unlocked by Hydroponics tech.