RimWorld
Project RimFactory Revived
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Aktualizacja: 5 października o godz. 12:02

V2.9.3
Added Wastepacks to Fridge I/O Port by @zachinglis in #870
Fixed Made SAL more robust against destroyed target Building by @Sn1p3rr3c0n in #874
Fixed Drone skills not updating correctly if use with Biotech by @Sn1p3rr3c0n in #875
Fixed Splitter & Belt Gavship Move Compatibility by @Sn1p3rr3c0n in #880
Fixed unintended removal of ITab Settings by checking for an Interface instead by @Sn1p3rr3c0n in #879
Fixed issue with I/O Port linking to off Gravship location on move by @Sn1p3rr3c0n in #877
Fixed reaserch terminal building Type (to now count towards a Laboratory room) by @Sn1p3rr3c0n in #884

V2.9.4
Added Odyssey Fish support by @Sn1p3rr3c0n in #887
Improved Drone Compatibility and slight performance improvements by @Sn1p3rr3c0n in #891
Fixed visibility of non-storable things in the Splitter filter by @Sn1p3rr3c0n in #892

Aktualizacja: 13 sierpnia o godz. 13:08

V2.9.1
Fixed Compatibility for Vanilla Brewing Expanded and Vanilla Fishing Expanded by @Sn1p3rr3c0n in #853
Fixed Removed planect layer from Scenario by @Sn1p3rr3c0n in #854
Fixed Pay some tech debt by @Sn1p3rr3c0n in #856
Fixed Added missing blueprintClass by @Sn1p3rr3c0n in #860
Fixed IO Output Ports leaving items behind by @Sn1p3rr3c0n in #864
Added Help text for output to entire stockpile by @deltanedas in #857
Changed Switch to Building_WorkTable for Bill Type machines by @Sn1p3rr3c0n in #862

Note regarding "Changed Switch to Building_WorkTable for Bill Type machines":
If you have a T3 Miner you will see a one time error in the log
The Miner may be slower than usual. rebalance will come in a future Update
Overclocking no longer has an direct impact on the progress for the Miner #176
Custom Miners should now be possible for addons #562
Dubs Mint Menus, better Workbench Management and alike are now fully supported #775 #774 #858

V2.9.2
Fixed Null ref Issue introduced in 2.9.1 for drone Stations by @Sn1p3rr3c0n in #872

Aktualizacja: 24 lipca o godz. 10:59

V2.9.0
1.6 Support @Sn1p3rr3c0n in #849,
Updated Poison Logic @Sn1p3rr3c0n in #831,
Updated def names for "[K]Extra Stone" by @Sn1p3rr3c0n in #844,
Fixed Item Count errors by @Sn1p3rr3c0n in #839,
Fixed Issue when moving SOS2 Ship by @Sn1p3rr3c0n in #843,
Fixed Typo in Russian translation by @umanamente in #833,
Fixed weather overlay by @Sn1p3rr3c0n in #845,
Code Quality Improvements by @Sn1p3rr3c0n in #838, #840, #841 and #849

Aktualizacja: 5 maja o godz. 0:45

V2.8.8
Changed: Storage now displays the Renamed Name if Available and the Group name in Brackets by @Sn1p3rr3c0n in #820
Changed: Belts no use hidden Cable (with disable Setting) by @Sn1p3rr3c0n in #825
Fixed: SAL reduced the impact of a null map by @Sn1p3rr3c0n in #813
Fixed: (DMS) Null Ref wehen crafting items with NULL Quality by @Sn1p3rr3c0n in #824
Fixed: issue where pawn Access Patch was affecting Pullers by @Sn1p3rr3c0n in #822
Removed: Remove Complex Jobs Patch on Author's Request by @Sn1p3rr3c0n in #818

Aktualizacja: 28 lipca 2024 o godz. 9:41

v2.8.6
Fixed Raid starting Instantly by @Sn1p3rr3c0n in #791
Resolved Issue where Pullers can't pull from entrances and exits for UG Belts by @Sn1p3rr3c0n in #798
Prevented UG Belts from receiving items from standard Above-ground Buildings by @Sn1p3rr3c0n in #797
Fixed Advanced IO Port issue (Started 10 jobs...) by @Sn1p3rr3c0n in #796
Performance Improvements Draw thx Bradson by @Sn1p3rr3c0n in #799
Performance Improvements Patch_Pawn_JobTracker_StartJob, SetPositionPatch, DSU and Advanced IO Port by @Sn1p3rr3c0n in #800

v2.8.7
Added Support for 1.5 Fridge Mods by @Sn1p3rr3c0n in #801
Added support for Research Tree (Continued) by @Sn1p3rr3c0n in #806
Improved DSU Performance by @Sn1p3rr3c0n in #803
Fixed issue NullRef issue with RecipeDB when Removing Mods mid Save by @Sn1p3rr3c0n in #805
Fixed Issue where Smart Recycler Won't produce anything for non Smeltable Stuff by @Sn1p3rr3c0n in #802

Aktualizacja: 13 maja 2024 o godz. 7:01

V2.8.5 - 1.5 Bugfix Release
resolved Character Editor incompatibility by @Sn1p3rr3c0n in #782
Fixed "Started 10 Jobs" Job Errors by @Sn1p3rr3c0n in #787
Fixed Anomaly entity error by @Sn1p3rr3c0n in #786
Fixed Alert_NoBabyFeeders error by @Sn1p3rr3c0n in #786

Aktualizacja: 4 maja 2024 o godz. 0:36

2.8.4
Actually check if trader buildings are Minifiable by @Sn1p3rr3c0n in #770
1.5 Update by @Sn1p3rr3c0n in #777

Aktualizacja: 3 marca 2024 o godz. 6:07

V2.8.3
Added option to Toggle Fuzzy Search by @Sn1p3rr3c0n in #761
Added finer selection options to the Smart Hopper by @Sn1p3rr3c0n in #768
Added darklight toggle to most lights by @Sn1p3rr3c0n in #765
Excluded Wastepack from Destroy Anything and Added alternative by @Sn1p3rr3c0n in #763
Fixed Issue where sun wall lamp's where on during the rest time by @Sn1p3rr3c0n in #764
Fixed Issue where drones would not notice a change to forbidden by @Sn1p3rr3c0n in #766
Fixed overfilling issue with Item Slide by @Sn1p3rr3c0n in #767
Fixed Issue when removing bills mid progress fo by @Sn1p3rr3c0n in #697
Fixed Issue by Blocking Bill_Mech on Recipe DB by @Sn1p3rr3c0n in #762

Aktualizacja: 23 lutego 2024 o godz. 12:45

V2.8.2
Comprehensive Text fixes and improvements by @misos1 in #742
Added Dynamic Check if Trader Items are mineable by @Sn1p3rr3c0n in #752
Added Drone Vacuum Support for new SOS2 Build by @Sn1p3rr3c0n in #754
Added a Search Bar to recipe database by @Sn1p3rr3c0n in #756
Fixed Issue with Indestructible SAL by @Sn1p3rr3c0n in #744
Fixed Issue where DSU would not be filled to capacity by @Sn1p3rr3c0n in #747
Fixed Issue where the DSU space patch would target non DSU Storages by @Sn1p3rr3c0n in #750
Fixed Issue with Splitters linking into each other by @Sn1p3rr3c0n in #751

Aktualizacja: 28 września 2023 o godz. 6:07

v2.8.1 - Hotfix
Fixed Issue with Disappearing drones by @Sn1p3rr3c0n in #738
I initially wanted to combine it with a balance patch, but that takes more time & I don't have much of that right now