Stellaris

Stellaris

(-NSC2 Addon: Civilian Ships Weaponized 2-)
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更新于:5 月 25 日 下午 7:28

更新于:5 月 25 日 下午 7:22

Stellaris 4.0 Compatibility & Thumbnail Redesign

- Fixed crash issue with 4.0
- Updated mod to 4.0
- Rewrote code that was now deprecated
- Redesigned thumbnail

更新于:2023 年 6 月 11 日 下午 5:30

Frigate Tech Hotfix

- Fixed an issue with the tech not applying to frigates due to a line of code that did not mention frigates at all.
- { corvette frigate crisis_corvette offspring_corvette colonizer sponsored_colonizer lithoid_colonizer constructor science transport }


Station Resource Handling Test

- Tested a new line of code for the civilian stations due to an old comment about resources being lost when station is destroyed
- can_disable = yes
- flip_control_on_disable = yes
- ^^^ DOES NOT WORK - REMOVED IT

更新于:2023 年 3 月 30 日 下午 5:16

Civic Compatibility Expansion

- Added code for the Eager Explorers Civic which allows the ships to be designable.
- Will be adding in component support like the normal CSW ships.

更新于:2023 年 3 月 18 日 下午 2:57

Rewrite Wipe Notice

- Completely reverted this change. Thank you for your patience—this mod is maintained by a solo developer.

更新于:2023 年 3 月 18 日 下午 2:36

Wipe Notice

- Removed everything from the mod. Extensive rewrite planned. Timeline is currently undefined. with continuing support for this mod.

更新于:2022 年 8 月 17 日 下午 3:49

Starbase Hotfix and UI Update

- Copied over NSC's starbase code for a hotfix
- Original starbase file is included if anyone wants to poke it
- You should now be able to correctly queue starbase construction from the galactic map and no longer build a starbase on every planet within a system. ;)

更新于:2022 年 8 月 2 日 上午 7:20

- Should now be able to customize the Bulwark Construction ship accordingly and its name should now display properly instead of the generic BULWARK_BATTLEWRIGHT_SECTION
- Added a line of code that is now generated by default in the base game

# ai_ship_data = { # For determining how many ships the AI wants. Ships it can't recruit (i.e. missing tech prereqs or fails potential_country or possible_country) are pre-filtered out.
# fraction = { } # As standard, base, modifier = { factor }, etc. The AI will want this divided by the total fraction it is able to recruit. Note: it is the fraction of the naval cap, so the final value is divided by size_multiplier
# # Note: if the fraction is > 0, the following lines will not be applied
# min = 1 # Sets a minimum absolute number the country will aim to have
# system_mult/planet_mult = 0.1 # Adds this amount for each system/planet the country owns. I.e. min + ( num planets * planet_mult ) + ( num systems * system_mult )
# max = 5 # Sets a maximum absolute number the country will aim to have. Note that it will still want only the minimum unless you define a system_mult or planet_mult
# }

More Influence Edicts Introduced

- Added in edicts for the more influence

Transport Armor Fix & Influence Tweak

- Fixed line of code re-enabling armor transport upgrades to be visible
- Increased baseline influence gain as part of overall balance.

更新于:2021 年 4 月 22 日 上午 12:27

Expanded Gestalts Compatibility

- Added compatibility with Expanded Gestalts: Forgotten Queens

更新于:2021 年 4 月 19 日 下午 4:18

Station Render Fix

- Updated code so stations now properly render after a PDX update changed defines