Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Shifting Maze
正在显示第 1 - 9 项,共 9 项条目
更新于:2021 年 7 月 10 日 上午 3:51

All done by eXish:
-Gamepad support
-TP autosolver added
-Slight logging change
-Unnecessary colliders removed
-Manual bundled

更新于:2021 年 3 月 12 日 上午 2:21

-Seed font change

更新于:2020 年 12 月 21 日 下午 9:31

-Font change (0 and O is still a pain to differenciate though)

更新于:2020 年 5 月 21 日 上午 12:44

-Each wall are now scanned with a duration of 0.8 seconds instead of 0.4
-Added yield "solve"/"strike" to the TP Handler (by kavinkul)

更新于:2020 年 4 月 24 日 上午 1:00

-Remove parts of the code that are not necessary
-Added the seed to the log
-The moving SFX is now in sync with the thump SFX (hopefully)

更新于:2020 年 4 月 21 日 下午 6:48

-Fixed some parts of the logging in the module
-Added an empty wall cell (since it can actually happen)

更新于:2020 年 4 月 19 日 下午 9:54

-Reduced the size of the maze to 6 by 6
-Some manual updates

更新于:2020 年 4 月 19 日 上午 7:46

-Added TP Support to the module
-Added logging to the module
-Cell wall generation adjustments

更新于:2020 年 3 月 13 日 上午 7:37

First Submission