Stellaris

Stellaris

Star Wars Empire Ships Reborn
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Uppdatering: 16 maj, 2020 @ 4:04

Uppdatering: 13 maj, 2020 @ 4:51

Uppdatering: 13 maj, 2020 @ 4:48

Uppdatering: 14 apr, 2020 @ 8:02

Empire Ships: Reborn v1.1 Coruscant is LIVE!!

New Additions:

-Star Dreadnought Ship class, containing the Executor and Eclipse Models
-New Origin, hopefully the first of many, allowing u to start in a relic Coruscant System
-Models for the Cruiser, Battleship and Titan vanilla classes
-Supremacy-class Star Destroyer for the Juggernaut

Balance Changes:
-Designable fighters and bomber weapons have been buffed to be in line with H slot strikecraft
-Increased power gen on Frigates
-Reduced damage on the DBY-827 so a realistic Venator design cant out damage an ISD in direct fire

Uppdatering: 22 mar, 2020 @ 7:53

Uppdatering: 22 mar, 2020 @ 7:38

- Updated to working state with 2.6 and legacy version for 2.5 released
- no longer requires you to edit the "Event Galactic Empire 2" prescripted empire to use the custom classes. ANY custom empire that uses the "Empire Ships" ship appearance will recieve the tech to unlock the extra ship classes. The list of technologies that you receive with this start has been expanded so that the first turbolaser based tech you should have show up in your research tab will be Tier 1 turbos, providing a small research advantage but not as much as SWCC's "Turbolaser Researcher" Civic
- Strikecraft in this mod have been rebalanced to be in line with or slightly better than vanilla strikecraft.

Uppdatering: 14 mar, 2020 @ 18:46

fixed missing localisation for Escort Carrier

Uppdatering: 12 mar, 2020 @ 15:53

Uppdatering: 11 mar, 2020 @ 21:27

Uppdatering: 11 mar, 2020 @ 21:04

fixed missing desc file