Starbound
Betabound!
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Aggiornamento: 24 apr 2023, 22:42

During testing/development of the next Betabound update, an issue was discovered which was deemed important enough to warrant a patch. Specifically:
• Shield tech works again

Aggiornamento: 21 apr 2023, 11:09

SUMMARY:
• You can equip suit techs from the vanilla tech menu!
• New biome-themed weapons! Irradiated Launcher, Uranium Rod Stave, and Harpoon Gun!
• Snow Gun now does damage and has an alt; renamed to Blizzard Blaster
• New recipes for weapons! Light/Fire/Poison/Frozen Bow and Eye Sword!
• Built-in Melee Aiming detection!
• T6 weapon upgrade kit!

-=- New -=-
• Added a Sulphur Sample object. Obtained from geodes
• Sulphur has new 'in a block' sprites
• Added crafting recipes for poison and fire bows. Learn the recipe by picking up certain crafting materials
• Added crafting recipes for Light Bow, Frozen Bow, and Eye Sword. Find or research the recipes
• Added a harpoon gun which functions as a one-handed bow. Find it in ocean planets or in random chests! You can also craft it once you find/research the recipe
• Added a T6 weapon upgrade kit
• Irradiated Launcher! This unique grenade launcher can be found on toxic ocean planets and crafted.
• Uranium Rod Staff! This glowing staff can be found on toxic ocean planets and crafted.
• Betabound now detects melee weapon aiming mods and adjusts its weapons accordingly

-=- Changes -=-
• Flamethrowers are no longer stupidly overpowered
• Lightning Coils also had their damage reduced
• Racial weapon recipes now require a secondary material up to tier 7
• Tier 8+ racial weapons now require more of their primary material
• Adjusted some biome weapon recipes
• Adjusted non-biome weapon recipes
• All races can craft novakid guns and rifles, including those from vanilla
• Elemental Crossbows can now shoot electric bolts
• Visual rarity of several thrown weapons have been changed
• Hand Grenade recipe moved to upgraded anvil; price increased
• Vanilla molotov recipe now craftable at bare hands
• Throwing Axe recipe now uses titanium bars (instead of iron) and yields 5 axes (from 1)
• Throwing Dagger recipe now uses tungsten bars (instead of iron) and yields 15 items (from 3)
• Iron Hunting Spear recipe now uses 3 timber planks (in addition to its existing materials) and yields 5 items (from 2)
• Throwing Star recipe now yields 15 items (from 25)
• Iron Hunting Spear and Javelin recipes moved to Foraging and Agriculture Tables, respectively
• Adjusted the energy usage values of some novakid rifles and two-handed ferozium guns
• Thorny Needler is now researchable
• Increase contrast on slime staff glow
• Holding shift with the Master Manipulator will increase the tile damage based on the max un-shifted radius
• Snowball Shooter is now Blizzard Blaster; now does damage and has an alt ability!
• Unrefined Wood is now Fuelwood; provides 3 fuel and is more rare (15% chance to drop from certain trees). Traps which previously dropped this item now drop wooden logs.
• New icon for Flickering Ceiling TV. Actually represents the object
• Suit techs can now be equipped from the vanilla tech menu. However, it cannot bind or download tech
• Snowballs now do ice elemental damage

-=- Bug Fixes -=-
• From a hotfix on 8/MAR/2023: Fixed an issue with Show Weapon Levels mod (I made that mod as well)
• From a hotfix on 9/MAR/2023: Fixed an issue with human bunkers not wanting to generate properly
• From a hotfix on 23/MAR/2023: Fixed some performance issues when holding items with lots of parameters in the swap slot
• From a hotfix on 17/APR/2023: Axe projectiles are no longer god
• Above, but for hammers
• Vanilla bug fix: Light Bow has no alt ability

Aggiornamento: 17 apr 2023, 20:27

During testing/development of the next Betabound update, an issue was discovered which was deemed important enough to warrant a patch. Specifically:
• Axe projectiles are no longer god

Aggiornamento: 23 mar 2023, 17:40

• Fixed some performance issues when holding items with lots of parameters in the swap slot

This is a client-side change. Servers do not have to install this version

Aggiornamento: 9 mar 2023, 17:11

fixed another issue sorry

Aggiornamento: 8 mar 2023, 13:23

fixed a very noticeable issue

Aggiornamento: 7 mar 2023, 18:41

SUMMARY:
• New tech! Explosive Protection. Charge up by taking damage and release it in a timed explosion! Craft or find it!
• Weapon Upgrade Kits! Craft them at Tool Tables and level up your weapons. (Each kit has an associated level, and using that kit will bring a weapon up to that level.)
• Added the Long Arm! Keep your cursor on an enemy to freeze them in place for a few easy shots; buy at a level 2 Peacekeeper store!
• Grey Stim Packs (and a throwable variant)! Craft it using Hardened Carapace at an upgraded Apothecary and boost your defense!
• New encounter structure! Wrecked starship. Find it on most planets!

• NOTE: The way the game handles some weapons, (Chromosword, Starcleaver, Watersword, Candy Cane, Eye Sword, Fire Sword) were changed. If these items are in your inventory upon updating, please log into your character then return to the title screen OR shift-click the weapons into a chest. If you don't, you'll (harmlessly) be booted to the title screen. Afterwards, the weapons will work just fine.

-=- New -=-
• Santa tenant added. Requires 24 'blocks' of Christmas furniture and 8 blocks of commerce furniture to spawn. Identical to the Santa which visits the outpost during December
• These resources help with colony-making. They let you see object tags. https://starbounder.org/Tag https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1802500596 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2396110695
• Explosive Protection tech. Read the update summary for more information.
• The unused Rock Bow from vanilla spawns! Find it in (lime)stone cave biomes.
• Crystalline Trees can now drop saplings
• Weapon Upgrade Kits. Read the update summary for more information.
• Vanilla weapons now show their levels!
• Grey Stim and The Defender. Read the update summary for more information.
• Wrecked starship structure. Read the update summary for more information.
• New obtainable items (unobtainable in vanilla): Wrecked Turbine, Wrecked Turbines, Wide Wrecked Crate, Wrecked Hanging Wires, Wrecked Vat, Wrecked Generator, Wrecked Chair, Small Wrecked Table.
• Grey Chemist crew member! For the new grey stim.
• Blue, green, orange, and yellow glow fibres can be combined into normal multi-coloured glow fibre.

-=- Changes -=-
• Chromosword, Starcleaver, Watersword, Candy Cane, Eyesword, and Fire Sword upgraded. Now act less awkward
• Cell Zapper energy usage reduced
• Shield tech description altered to state that it uses energy and blocks *outside* damage. Its stat display shows 'Recharge Time' instead of 'Cooldown Time.'
• Wooden Shelf now has the Commerce and Storage colony tags
• Lana Blake no longer sells suit techs
• Deadbeat Merchants can now sell heated smoke grenades
• All-Seeing Crusader NPC's now drop loot
• Fall Dampener now reduces fall damage by 40%, up from 20%
• Racial axes are no longer weaker than racial shortswords
• Racial axes are now all the same speed
• Pile of Eyes block can be made from Juicy Oculemons now
• Paper Plane cost reduced to 5, from 400
• Prepared food is no longer absurdly common in chests
• Force Field tech can no longer be randomly found in chests. It must be crafted
• Lazercaster now has an alt ability: plasma shotgun
• Vanilla rare/uncommon assault rifles now Flashlight and Spray n' Pray as possible alt abilities
• Vanilla rare/uncommon shotguns now have Flashlight and Lance as possible alt abilities
• Vanilla rare/uncommon sniper rifles now have Flashlight as a possible alt ability
• Red Stim Packs now use 4 petals instead of 5, just like every other stim pack

-=- Misc -=-
• Adjusted Heated Smoke Grenade price
• The galaxy hologram at the ark now has more frames
• Changed the color of the backing image for ammo items
• Adjusted muzzle flash position of all bone firearms
• Prism merchants now sell sloped glass
• Generic merchants can now sell bandages and medkits
• Moved Peacekeeper Battery from t2 store to t3, where the mining laser is
• Changed Copybook and Blank Book recipe to be consistent with Book Piles recipe

-=- Bug Fixes -=-
• (From a hotfix on 31/JAN/2022) Bone Hammer now shoots a projectile again
• The debris from the Space Drop Pods event are now purple
• Falling Blocks now have particles when they break. Are you seeing a trend with the particles and the 'entity dies/despawns/breaks' thing? I am.

-=- Technical Changes -=-
• sb_pathtoimage and sb_itemexists functions are now sb_pathToImage and sb_itemExists

Aggiornamento: 30 gen 2023, 23:47

During testing/development of the next update of Betabound, an issue was discovered which was deemed important enough to warrant a patch. Specifically:
• Bone Hammer now shoots a projectile again

Aggiornamento: 30 gen 2023, 13:45

SUMMARY:
• Note: pre-existing Busters may need to be tossed on the ground or put into a chest before they are usable again
• Crops with 'exotic' variants (ie: pristine pearlpeas) now always drop their regular variant along with whatever else they were going to drop. You'll still get exotic produce, but you'll always get a regular one too
• Damage increased for all Betabound guns and some broadswords
• Lowered the energy usage rate on uzis
• New ice-geometric furniture! Find the blueprints and primary ingredient on tundra planets (or research the blueprints)
• Note for Betabound SIP users: The 'Ammo Applier' custom item under Dev Tools has been changed. Use 'Ammo Applier (v2)' from now on-- the old one doesn't change the class of the primary ability, which is why it didn't work with guns that had alt abilities. For anyone making ammo-using guns which require Betabound, change the class of the primary ability to sb_AmmoGunFire

-=- New -=-
• Cutarrh and Katarrhna! Two new slimy shortswords to find (the latter can be crafted after obtaining its blueprint)
• Cutarrh blueprint can be found in slime chests, in blueprint blobs, or researched
• Speaking of blueprint blobs, they can be found in slime caves
• Bio Staff is now craftable. Find or research the blueprint!
• Station Vending Machine now printable
• Ice Caves now have unique ambience
• Added new ambience to tentacle planets, heck biomes, and generic underground layers
• Added a handful of breakable objects (and one decorative plant) to the tundra biome. It might look a bit cluttered
• Sweet Meat (betabound) is now Candied Bacon; recipe, sprite, and stats changed. Now crafted with toffee instead of sugar

-=- Weapons -=-
• Bio Staff projectile no longer moves
• Bio Staff special now applies the glowing status effect for three minutes instead of thirty seconds
• Bio Staff and Rockalance Staff now have fullbright parts
• Non-crappy Betabound axes now have five new blades
• Betabound daggers now have four new blades
• ...Nine new hammer heads
• Procedural Betabound weapons are now more colorful! Crappy weapons look even more crappy too
• Mushroom Shields (Betabound) now apply poison to enemies. They are also craftable as a T2 shield-- find the recipe in surface mushroom biomes or research it
• Racial weapons no longer teach any recipes on pickup
• Merchant's no longer sell racial weapon blueprints
• Brain Extractor and Silver Armor are now craftable at an unupgraded anvil
• Adjusted damage and speed values of non-racial broadswords. They should now be worth using
• Cellshade projectile damage is no longer a fixed 15

-=- Misc -=-
• Vanilla teleporters now have unique descriptions
• Bio Staff, Rockalanche Staff, Fleshbringer, and Dangpa's Fury can now be found outside of their biomes
• Changed sfx on Rockalanche Staff's alt
• If an item has the 'customItem' parameter, it will not attempt to be updated as it quite clearly isn't what we're trying to change (Betabound automatically 'updates' its items when changes are made under the hood, such as Betabound axes using the sb_axe ability instead of the vanilla axecleave. Any Betabound weapon using axecleave is automatically changed to use sb_axe-- adding the 'customItem' parameter tells Betabound not to change it)
• Unique elemental broadswords have particle effects when swung
• The description of Superior and Artificial Brains now state how to get brains and where to get a Brain Extractor
• Card Index no longer appears in Hylotl mission chests, instead it is now printable. Yeah, it was funny to open a card index and find absolutely no cards, but instead find an exact duplicate of the very thing you opened, but who wants to grind that mission to get multiple card indexes?
• sb_itemID, when provided with a second argument, now pretty-prints
• Music Sheets can have parameters applied to them by editing the `/collections/sb_music.config` file. Check {COLLEGAMENTO RIMOSSO} for an example
• Two new debug commands for unlocking suit techs. Requires StarExtensions https://github.com/StarExtensions/StarExtensions
• The colors of dye bottles are now more accurate (Lime Green, Light Grey, Grey-Blue, and Teal dyes)
• Improvements to the Molten Core sprite
• Molten Core, Endomorphic Jelly, and Processor now state they can be used to craft their respective progression item in their description
• Adjustments to the iron and robotic tool table prices
• The 100-pixel replacement Manipulator now longer has a base sell price of 1000
• Title Screen Concept (labeled as 'Betabound' in the radio) no longer has a chance to play on the title screen. No, I'm not saying it ALWAYS plays now, just that it NEVER plays now!
• Removed duplicate Basic Shield. Existing ones will transform into T1 shields
• Moved Frost Shield from the armor crafting category to the weapon one, because that's where shields are in vanilla
• Increased the size of the Dyeable label for weapons
• Decreased price of Time-Telling Wrist Mechanism
• Kelp quest takes 100 kelp instead of 300

-=- Bug Fixes -=-
• Starcleaver, Eye Sword, Chromosword, and Cellshade now have proper broadswordish swinging sounds
• Moved the muzzle flash on T9 novakid revolver
• Adjusted the positions of some novakid rifles
• Fixed staves being uncooperative in areas with low ceilings
• From update 132 (2023 Jan 1): bug fixes regarding certain hammer alt abilities not working with Betabound hammers
• From update 133 (2023 Jan 6): bug fix regarding the hunting knife
• Poison Balloon recipe now properly unlocks
• Fatal Circuit and Brian's death particles being invisible is now REALLY fixed

Aggiornamento: 6 gen 2023, 0:42

hunting knife bug fix