Starbound

Starbound

Betabound!
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Opdatering: 29. mar. 2022 kl. 12:45

SUMMARY:
1. Ship upgrades! Craft items that power-up your ship. Made from Moonstone Ore.
2. Music sheets! Collect them from treasure chests or story missions and rock out with a portable radio!
3. New music!
4. Esther now gives leveled reward bags
5. Most Outpost quests give reward bags
6. New tech: Fall Dampener! 20% fall damage reduction!

-=- New -=-
• Ship upgrades! Craftable at a Robotic Crafting Table.
• Barrel set! Become a barrel with this rare two-piece cosmetic set.
• Copper Ladders!
• Overstuffed Automato!
• Hylotl merchants can now sell Checkout Signs
• Polymer! Use it to craft water/lava balloons
• Whiskey Flasks! Basically a less potent form of Whiskey Bottles.
• Music Sheets!
• Portable Radio! Crafted at a Wooden Crafting Table.
• Four new medicines! Shroom Remedy, Grass Remedy, Fungus Stim, and Synthesis Stim!
• Wild Vines and Alien Wood Sap! Both are used to make medicine.
• New tech: Fall Dampener! 20% fall damage reduction!

-=- Consumables -=-
• Glorp Soda removed; effects moved to Soda (sans food value), which is now renamed to Glorp Soda. Got it? It'll be on the test
• Soda energy boost effect duration increased to 60, from 30
• Oculemonade (craftable) renamed to Oculemonade Bottle; Oculemonade (purchasable) renamed to Oculemonade Can
• Soda, Reef-Cola, and Oculemonade Can now stackable
• Oculemonade Can grants 10 energy upon consumption, to match the effects of Oculemonade Bottles. The reason the cans don't give the food value or heal effect is because you used those good j u i c y Oculemons to make your stuff. (The actual reason is that it makes perfect sense for beta food, such as the bottle, to heal you, but it makes absolutely no sense whatsoever for vanilla food, such as the can, to heal you. If anyone wants to debate over whether or not store-bought Oculemonade should heal you, or if homemade Oculemonade shouldn't heal you, join the official Betabound Discord server!)
• Box of Chocolates now grants an extended 25% run boost effect

-=- Crafting Recipes -=-
• Wooden Ladder recipe output is now 15, up from 5
• Wooden Ladders craftable at Workbenches too
• Javelins craftable
• The following items now have alternate recipes: Synthetic Material (phase matter + oil), Battery (titanium + static cell), AA Battery (static cell)
• Hunting Knife now requires 2 timber planks to craft; now craftable at a Foraging Table
• T5-10 beds now require 3 silk and an additional bar
• T5-10 chairs now require 5 leather, unfortunately
• Box of Chocolates craftable at vanilla cooking table
• Foraging Table craftable at Wooden Crafting Table
• Sprinklers craftable at Robotic Crafting Table

-=- Tech -=-
• Radiation/Cold/Heat resist techs now offer 25% poison/ice/fire resistance, and state so in their description
• Jeep energy cost per second increased
• Tech Station now shows some tech stats

-=- Misc -=-
• Erchius Crystal (block) fuel: changed from 4 to 8
• Plate improvements
• Jeep turns with your character-- no more '[S] to turn'
• 'Jetpack' type techs (Rocket Boots, Hover, and Gravity Neutraliser) now reduce fall damage by 50% when active. Active, as in, 'actively holding the space bar and thrusting'
• For the Growing Trays mod, Rotten Apples and Revolting Stew can be used as fertilizer
• Clothing Merchants can now sometimes sell rare cosmetic items
• Added music to player stations (music will not be added to pre-existing stations)
• Flesh Staves now appear more frequently in Heck Chests
• Suit Tech Drives now use the same color as the other ones
• Tech Drives now display their slot type in their subtitle (ie: "Tech (Body)" instead of "Tech")
• Burning Coals now do damage to things which aren't players
• Expanded on the descriptions of Core Fragments, Iron Bars, Tungsten Bars, and Durasteel Bars
• Radio message for picking up a ladder
• Durasteel Elevators now have uncommon rarity
• Doom Furniture now has rare rarity
• Arctic Ocean worlds can now have Ice Sphere Chests
• Hunting Knife rarity changed
• Did some fancy things... I got three hours of sleep today, how are you?

-=- Quests -=-
• Esther Bright now gives the player leveled reward bag. No more level 1 weapons at the end of the game!
• Most Outpost quests give reward bags

-=- Bug Fixes -=-
• Shields now change their rarity with level
• Female characters now get the female versions of the air/radiation upgrade cinematics
• Lava balloons are no longer harmless when you land a direct hit
• Armor, vehicle, seed, and filledcapturepod itemdescription subtitle fixes
• More of a balancing change than a bug fix, but the weapons grown from Sword Stones now vary in level
• Light Ball and Shock projectiles have speed
• Morphball/Rollyball is no longer fullbright
• Steel Chains placed in the foreground no longer hide the background tile behind them
• Tech Development Console's screen no longer floats in the air. Also fixed missing pixels in a frame
• Fixed 'Silt' being treated as a proper noun in its description. By that, I mean I eradicated all references to loose silt and replaced them with fine sand. You cannot convince me that "It's Silt[sic]. It's very silty." is a better description than "A fine glittering sand. Could probably be made into glass!"
• Tech Equippers no longer freeze when attempting to equip a suit while not wearing a suit
• Removed the rotting script from Box of Chocolates
• Ladders now have the proper racial descriptions

-=- Technical Changes -=-
• `/tech/starbound/tech` no longer uses `tech` and `bio` arrays: it is one array now.
• sb_biotech phased out; use sb_tech instead

-=- Typos and Such -=-
• Fixed a typo in a quest

Opdatering: 20. feb. 2022 kl. 10:31

SUMMARY:
1. LADDERS! Craft from the [C] Menu!
2. Staves have alt abilities!
3. Traps damage enemies!
4. Milk Chocolate!

-=- New -=-
• Added ladders! Hold SPACE to quickly climb.
• Added some new human clothes
• Chef Merchants can now sell Betabound food
• New block: Steel Chains!
• New furniture: All-Seeing set! Find the recipes in eyepatch biomes.

-=- Weapons -=-
• You can now change direction while using a staff
• Staves now have alt abilities
• Guns with very high rates of fire now actually have them
• ...And machine pistols now use vanilla stats, so... The above may never come into play for them
• Toxic Broadswords can now have Travelling Slash as a special

-=- Crafting Recipes -=-
• Tesla Spikes printable at Portable Pixel Printer
• Waz Lights craftable at Toy Maker's Table
• All-Seeing Helmet craftable
• Cheese/chocolate craftable at Wooden Cooking Table
• Stim-bombs now craftable at vanilla medical table

-=- Misc -=-
• Adjusted Cerulium Sample sprite
• Thorns status effect has some visual adjustments. I'm not sure why they were disabled or why they existed to begin it, or why they work the way they do, but I'm not here to ask 'why,' I'm here to ask 'why not.' Why NOT bring it back? Why NOT finish what was started a decade ago?
• Gave the alternate Terramart vendors some more chill-pills.
• Barbed Wire, Sawblades, Medieval Spikes, and Tesla Spikes now deal damage to enemies
• Mining tools now count as a 'similar item' to Matter Manipulators
• Removed /xrc_gleaps
• xrc_ commands changed. Use sb_ instead. ie: sb_givemetech instead of xrc_givemetech
• Uranium Rod fuel: changed from 8 to 10
• Plutonium Rod fuel: changed from 12 to 15
• Solarium Rod fuel: changed from 16 to 20

Opdatering: 27. jan. 2022 kl. 7:40

• Fixed the game whining about how I formatted a file??? look im gonna be honest chief i dont know why it didnt like that file but it's cool now

Opdatering: 23. jan. 2022 kl. 13:39

Opdatering: 23. jan. 2022 kl. 13:13

-=- Consumables -=-
• Several items now provide energy regeneration! The cooking interface has a category for energy regeneration
• Rice, Kelp, and Crystal Plants* are now edible!
* (unobtainable right now I think)
• Box of Chocolates is now classified as Prepared Food
• Adjusted the descriptions of both oculemon's
• Rice Vinegar is less expensive to craft and gives more appropriate effects
• Rice Wine buffed
• Several foods buffed and nerfed

-=- New -=-
• New suit tech: Vampiric! Regain life by damaging foes... but suffer a reduction in max health!
• Added a visual indicator for the instant health/energy effect given by some food
• Added Roasted Cacti!

-=- Crafting Recipes -=-
• Changed cake recipe to be less expensive
• Changed Avesmingo Cordial (glass and bottle) recipe
• EPP's and various crafting stations now craftable at Iron/Robotic Crafting Table
• Antidote (from poisoncreep) no longer craftable without a proper station

-=- Interfaces -=-
• Added Snacks, Healing, Energy Regeneration, and Other categories to the cooking interfaces
• Lecterns will now automatically take any (valid) item in its slot
• Lecterns now eject items into the world instead of putting them in the interface
• Lecterns now sort items instead of randomly shuffling the list
• Different blueprints with the same name are no longer treated as the same one by lecterns
• Added a backing to the whole 'Item Icon, How Many You Wanna Craft, Craft Button' combo gang
• Changed the label of the crafting button for some interfaces (ie: 'Smelt' for furnaces, 'Prepare' for cooking...)
• Added a 'Hey, you can skip this quest!' line to the second tutorial quest (It's been optional for quite a while-- I'm just bringing more attention to that fact)

-=- Misc -=-
• Adjusted how often certain food items appear in chests
• New command: sb_foodweight. Accepts multiple arguments. Used by me to calculate how often certain food items should appear in chests
• Minor visual improvements to the Tech Selection and Tech Station GUI's
• Changed the icon for Energy Regeneration (the old one is still used in vanilla)
• Renamed Chili (the stew) to Chili Stew
• Crappy Weapons are less common
• Alternate Sprite bars temporarily disabled while I figure out what to do with them
• Did a lot of behind-the-scenes work to reduce the mod size and hopefully make crafting stations less laggy
• Unprepared Food, Matter Manipulators, Wire Tools, Paint Tools, and Inspection Tools now go in the action bar on pickup, should the action bar be unlocked
• Renamed Roast Banana to Roasted Banana, for consistency with vanilla
• Ground Smash tech damage increased slightly
• Added some new items to the Portable Pixel Printer
• Adjusted the prices of some Portable Pixel Printer items
• Poisoncreep plants now spawn on ocean floors
• Adjusted some sprites (Root Pop Bottle, Cordial)
• Heat Rays have a higher chance of spawning in volcanic chests
• Changed the sprite colors of Hot Hot Hotpot to differentiate it from Meat Balls

-=- Quests -=-
• 'The Good Book' now gives four tech cards instead of 3 tech chips and 3 blank tech drives

-=- Bug Fixes -=-
• Fixed some foods not appearing in certain categories
• Fixed Ground Smash immunity caused by spamming it
• Fixed a bug preventing instant health/energy food effects from applying if the player dual-wields such items and eats them both within a certain frame window
• ...And then fixed a new bug which would boot you to the title screen upon loading a character after doing... something related to eating, I forgot
• Volcanic Chests now use the proper loot pools ("Normal Treasure + Rare Treasure + Volcanic Treasure" instead of "Volcanic Treasure Only")

Opdatering: 4. jan. 2022 kl. 10:48

The MM Configurator mod now recognizes the Master Manipulator as a Matter Manipulator.

Opdatering: 2. jan. 2022 kl. 19:12

SUMMARY:
1. Broadswords, spears, hammers, rifles, rocket launchers, lightning coils, and shotguns have alt abilities now!
2. New variants of produce! Temporarily increase your stats or use them in cooking to unlock their true potential!

-=- Weapons -=-
• Added the Frost Spear! Find it in ice biomes
• As mentioned above, many weapons now have alt abilities
• Lightning Coils now have a new possible projectile
• Nerfed Thorny Needlers and Stinger Guns
• Increased energy usage for Corrosive Gun's primary
• Rainbow Swords have stat variance now

-=- New -=-
• Pristine Pearlpeas! Found alongside regular pearlpeas, these high-quality ones will temporarily increase your armour stat!
• Ripe bananas! Found alongside regular bananas, these will temporarily increase your movement speed and max energy!
• Steel Boltbulbs! Found alongside regular boltbulbs, they will temporarily increase your max energy for an extended duration!
• Avesmingo Clusters! Run and jump boost!
• Severed Beakseeds! Tiny health boost!
• Juicy Oculemon! A slightly larger health boost!
• Oozing Pussplum! Jump boost!
• Overstuffed Dirturchin! Unlock the recipe by obtaining a dirturchin

-=- Crafting Recipes -=-
• Cooking recipes which used avesmingoes/pearlpeas/beakseeds/bananas/boltbulbs/oculemon/pussplums now use their 'quality' variants (ie: pristine pearlpeas)
• Dishes made with pristine pearlpeas also increase protection
• Cooking recipes which used candy now use sugar
• Toffee recipe changed from Water, Candy, and Sugar to Butter and Sugar.
• Toffee Apple and Toffee stats changed
• Remove redundant Candied Corn recipe. Candied Corn still craftable at Wooden Cooking Table
• Corn Cob now made with butter. Stats adjusted. Recipe unlocked from butter
• Corn on the Blob uses corn instead of corn cob. Stats unchanged

-=- Misc -=-
• Superb Coffee Beans now grant energy regeneration
• Adjustments to Terminite and X-Terminitor
• Technical stuff involving the thing that usually bricks characters and causes PGI's. Don't worry, I'm a trained professional. You shouldn't notice anything.
• Renamed Defence+ to Protection+ because nobody could decide whether to use British English, American English, or both. So we took a fourth option
• Rearranged the crafting filters in both cooking stations
• Replaced the Hammer and Wrench icons in the cooking interface with more appropriate ones
• Expanded the category filter area in the cooking interface to make room for a new filter: Protection!
• Decreased Huge Biped stun time
• Added items to the Idle Factories mod
• Made Moonstone Ore clusters twice as large
• The popups triggered by attempting to use a boss summon item in a bad location (ie: underground, too cramped, on a ship) are now silent
• Betabound's food, seeds, drinks, produce, and meat can now be sold via Terramart Shipments
• Betabound shields now use vanilla's updateAim function

-=- Quests -=-
• Changed the type of broadsword given from 'Butcher, Baker, Widow Maker'
• Changed the type of shotgun given from 'Pest Problem'
• Changed the type of axe given from 'Jail House Rock'
• Changed the type of spear given from 'A Bone to Pick'
(Characters that have previously completed these quests will automatically receive these items, provided they have inventory space.)

-=- Bug Fixes -=-
• Fixed incorrect knockback with hammers
• Fixed Rainbow Swords always being level 1
• (Vanilla) Fixed Mech Blueprints not covering their rarity border

Opdatering: 9. dec. 2021 kl. 9:20

Opdatering: 30. nov. 2021 kl. 19:53

-=- New -=-
• Tech is now made available for purchase as the artifacts are collected!
• Heck Blobs can now drop Action Figures!
• Toxic Launchers!
• Party Poppers! Craft them with gunpowder and paper
• Berserker tech!

-=- Crafting Recipes -=-
• Changed recipe of Peanut Butter Jar

-=- Misc -=-
• Gave an outline to the Winning Ticket sprite
• Minor improvements to Gunpowder sprite
• No longer need to join Esther's cause to get the Iron Crafting Table
• Picking up the Distress Beacon now unlocks the Iron Crafting Table recipe
• The quest 'A Healthy Trade' now requires 1 raw steak and 1 wheat instead of 5 cooked steaks
• Speed/Jump/Mobility Implants are now Speed+/Jump+/Mobility+

Opdatering: 17. nov. 2021 kl. 19:36