RimWorld
RimWorld - Witcher Monster Hunt
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Aggiornamento: 25 ott 2022, 5:14

[Auto-generated text]: Update on 10/25/2022 1:13:51 PM.

Aggiornamento: 28 mag 2022, 7:08

v1.41:

Fix: added the isRootSpecial tag to all quests so the game doesn't bitch about inane things

Aggiornamento: 25 mag 2022, 5:27

v1.4:

Added: mod options to select the commonality of monster quests
Tweak: above mentioned quests are now "decoupled" from the storyteller, so they won't take the place of another quest, firing independently
Added: dev mode command to receive a random monster quest

Aggiornamento: 14 apr 2022, 10:14

v1.302:

Added CompProperties_DoesntFlee to all monsters in this mod so they don't flee when shot at

Aggiornamento: 14 lug 2021, 14:12

[Auto-generated text]: Update on 7/14/2021 10:12:31 PM.

Aggiornamento: 30 apr 2021, 3:01

[Auto-generated text]: Update on 4/30/2021 11:01:32 AM.

Aggiornamento: 27 apr 2021, 13:22

[Auto-generated text]: Update on 4/27/2021 9:22:09 PM.

Aggiornamento: 8 mar 2021, 10:26

[Auto-generated text]: Update on 3/8/2021 6:26:51 PM.

Aggiornamento: 20 feb 2021, 15:57

[Auto-generated text]: Update on 2/20/2021 11:56:55 PM.

Aggiornamento: 6 feb 2021, 7:03

[Auto-generated text]: Update on 2/6/2021 3:03:14 PM.