Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Lockpick Maze
Viser 1-10 af 23 forekomster
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Opdatering: 26. maj 2024 kl. 4:35

(*) Fixed manual page interpretation: modules are now counted for more than one case if they have "button", "color" or "maze" in the name.

Opdatering: 12. jan. 2021 kl. 11:12

(*) Fixed the wlls in the silver maze

Opdatering: 24. dec. 2020 kl. 9:05

(*) Minor bugfixes, courtesy of eXish

Opdatering: 9. okt. 2020 kl. 8:41

(*) Various changes:
- Fixed the manual to now say "seconds" instead of "minutes".
- Fixed the goal column calulaion to actually leave out Lockpick Maze modules.
- Fixed the formatting for getting the seconds digit used for unlocking the module, when the bomb has more than 100 minutes,

Opdatering: 22. aug. 2020 kl. 14:00

(*) Bugfixes

Opdatering: 17. aug. 2020 kl. 6:46

(*) Fixed a bug where modules containing the word "color" weren't being counted for the rules, due to them having something before/after said word (E.g. Recolored Switches).
(The same is true for any modules that contain the word "button" or "maze" in the same way as above)

Opdatering: 22. maj 2020 kl. 9:16

(*) Fixed possible directions for space H3 of the silver maze.

Opdatering: 18. maj 2020 kl. 8:27

(*) Removed unnecessary logging

Opdatering: 18. maj 2020 kl. 8:25

(*) {Twitch Plays} Added a command to prevent not being able to start the module during the last 60 seconds.

Now, if the bomb timer is below 60 seconds, you can use '!# unlock now' to start the module as well. This only works if the bomb timer is below 60 seconds.

Opdatering: 17. maj 2020 kl. 3:38

(*) TP handler was reworked to fix some issues