Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Lockpick Maze
正在显示第 1 - 10 项,共 23 项条目
< 1  2  3 >
更新于:2024 年 5 月 26 日 上午 4:35
作者:꧁Kritzy꧂

(*) Fixed manual page interpretation: modules are now counted for more than one case if they have "button", "color" or "maze" in the name.

更新于:2021 年 1 月 12 日 上午 11:12

(*) Fixed the wlls in the silver maze

更新于:2020 年 12 月 24 日 上午 9:05

(*) Minor bugfixes, courtesy of eXish

更新于:2020 年 10 月 9 日 上午 8:41

(*) Various changes:
- Fixed the manual to now say "seconds" instead of "minutes".
- Fixed the goal column calulaion to actually leave out Lockpick Maze modules.
- Fixed the formatting for getting the seconds digit used for unlocking the module, when the bomb has more than 100 minutes,

更新于:2020 年 8 月 22 日 下午 2:00

(*) Bugfixes

更新于:2020 年 8 月 17 日 上午 6:46

(*) Fixed a bug where modules containing the word "color" weren't being counted for the rules, due to them having something before/after said word (E.g. Recolored Switches).
(The same is true for any modules that contain the word "button" or "maze" in the same way as above)

更新于:2020 年 5 月 22 日 上午 9:16

(*) Fixed possible directions for space H3 of the silver maze.

更新于:2020 年 5 月 18 日 上午 8:27

(*) Removed unnecessary logging

更新于:2020 年 5 月 18 日 上午 8:25

(*) {Twitch Plays} Added a command to prevent not being able to start the module during the last 60 seconds.

Now, if the bomb timer is below 60 seconds, you can use '!# unlock now' to start the module as well. This only works if the bomb timer is below 60 seconds.

更新于:2020 年 5 月 17 日 上午 3:38

(*) TP handler was reworked to fix some issues