Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Microphone
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更新于:4 月 13 日 上午 4:35
作者:LotsOfS

Fix a bug that would render deaf spot 1 microphones unsolvable if there were an SND indicator on the bomb

更新于:2023 年 8 月 11 日 上午 2:21

Add additional logging to help detect fluke cnr bug

更新于:2022 年 12 月 30 日 上午 6:46

Added missing progress check on step 4 bullet point 3, which caused this bullet point to be marked completed straight away, causing a strike upon actually following the bullet point's instructions.

更新于:2022 年 8 月 26 日 下午 1:01

Fixed a bug where the module would strike you for leaving the knob at 5 for too long despite the knob being set to 0 already.

更新于:2020 年 2 月 4 日 下午 1:10

* Changed an ambiguous sentence in the manual.
* Added an appendix with some fun excerpts.
Reprinting the manual is not strictly required, as the rules haven't changed. However, if you'd like to keep your prints up to date for aesthetic reasons, then you must reprint the manual.

更新于:2020 年 2 月 4 日 上午 7:45

* TPP Support changes:
- * Added the ability to play an alternative sound if the TP host has the alarm set to autosnooze, but the player must work for it.

更新于:2020 年 2 月 3 日 下午 5:15

* Fixed he LED not behaving correctly if the player somehow managed to get to step 4 before the lights come on at the start.
* TTP Support changes:
- * Sequential autosolving

更新于:2020 年 2 月 3 日 下午 2:15

Fixed a critical error that would occur when the player uses customized sound mods. The module is now compatible with those mods.

更新于:2020 年 2 月 1 日 下午 6:34

Shipped this with the game effects player by accident. Removed it (for real this time) :p

更新于:2020 年 2 月 1 日 下午 3:21

Initial release