Counter-Strike 2

Counter-Strike 2

Cappadocia
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更新于:2022 年 7 月 9 日 上午 12:50

HOTFIX UPDATE

Crashed .bsp file fixed.

更新于:2022 年 6 月 12 日 上午 5:33

SUNRISE UPDATE

OPTIMIZATION

-All optimization was redesigned. (FPS improved to %25)
-Reduced the number of polygons used models.
-Some unnecessary models have been removed.

LIGHTING

-Ambient lighting has been recreated.
-Color correction redesigned
-The bath lighting has been recreated.
-Skybox skin has been redesigned.
-The lighting of some areas has been overhauled.

LAYOUT

-Layout has changed drastically.
-Left street was widened and redesigned.
-Main removed.
-The Ivy has been expanded and some fixes have been made.
-Some corrections were made to the courtyard.
-The Back Courtyard, connector, Hostage Rescue Zone and CT Spawn area have been completely redesigned.
-CT Spawn has been relocated to the Street
-TSpawn has moved to a new area added to the map. While one exit of this area is towards TMain, the other exit passes through the newly designed corridors and leads to the intersection of the Back roads.
-T Main has been expanded.
-Main roads have been expanded and new hideouts have been added.
-The bathroom front entrance was redesigned. Some models have been removed in the corners of the bathroom interior.
-The warehouse has been removed. This road to heaven is provided by a new road opened by the street.
-The pit has been redesigned. Players will now be able to pass through the pit more easily.
-Minor change in entrance and windows.
-Minor change in tunnel stairs
-Restaurant redesigned
-Entryway widened.
-Partial change in Heaven

MODELS AND TEXTURING

Rebuilt over 30 models with problematic collution models.
Some model texture redesigned
New materials and models were created.

OTHER

-The map has been made softer.
-The position of 3D balloons has been changed.
-Fixed some bad angle spots.
-Covid-19 measures were taken in some points.
-Some minor bugs fixed

更新于:2020 年 6 月 25 日 上午 1:23

UPDATE NOTE

LIGHTING

-Some props and material shader build revised
-Bathroom lighting improvement

GENERAL

-Courtyard, Entryway, Bathroom, Tunnel Stairs, Hostage Rescue Zone, Family Room layout improvement.
-Little Office and Restroom removed.
-Added new props
-All 3D balloons texture upscaled and shadow effect revised.
-Added new unique plaster texture for bathroom.
-Added oud build. Now you can interact with oud.
-Reception bell build updated.
-Minor bugs fixed.
-Radar updated.

更新于:2020 年 6 月 18 日 上午 5:35

HOTFIX UPDATE

-Fixed wrong .bsp files.

更新于:2020 年 6 月 16 日 上午 3:09

更新于:2020 年 6 月 16 日 上午 1:21

MAJOR UPDATE

OPTIMIZATION

-Expensive prop poly count reduced.
-Skybox design improved.
-Added more optimization options.

LIGHTING

-Environment lighting rebuilded.
-Some darken area lighen up.
-Added new light effects on Bathroom
-Some props shader build rebuild.

GENERAL

-Whole map layout improvement.
-Storage place name change to Squeaky.
-Ruin place name change to Underpass.
-Some displacement black hole for weapon and phycics props except in Pit side fixed.
-Added more clips
-Some texture desaturate
-Whole fairy chimneys props retextured
-Added new artworks and props.
-Several minor bugs fixed.

更新于:2020 年 4 月 12 日 上午 4:45

UPDATE NOTE

-Hostage spawn amount reduced.
-Some props fade out readjusted.
-Missing lower radar issue fixed.
-Removed plane soundFX.
-Removed some details.
-Added missing details on family room.
-Fixed some minor bugs.
-Updated place names.

更新于:2020 年 4 月 8 日 下午 1:30

Special thanks for all feedbackers, playtesters and Vaya.

OPTIMIZATION

-General optimization improved.

LIGHTING

-Envinronment lighting boosted.
-Player long shadow issue fixed.
-Sun overlay become smaller.
-Some props and brush reflection build rebuild.

GENERAL

-Rescue Zone and surrounded area redesign.
-TSpawn moved to Main Hall (front of closed double door)
-Main Hall as diveded into two side near the Ruins.
-TSpawn( with new update Old TSpawn) design improved.
-Back Road adapted theme.
-Hamam outside wall texture changed.
-Added new thematically details Tunnel and Tunnel stairs.
-Map general color theme become simplify.
-Street prop position changed and some vehicles removed.
-A hostage moved to Heaven.
-Heaven design small change.
-Some outside points causing confusion have been fixed.
-Some props remodel and retextured.
-Added new details.
-All soundFX sound level reduced.
-Some soundFX removed.
-Some unnecesarry details removed.
-A radar issue fixed
-Place name updated.

更新于:2020 年 2 月 13 日 上午 4:37

OPTIMIZATİON
-General map optimization improved.

LIGHTING
-Some props shader build changed.
-Bathroom color correction rebuilded.
- Some darknest corners lighten up.
-Playable side some lens flare sprites removed, moved position or changed with simple variations
- Some props light build rebuild

GENERAL

-Added more weapon clip
-Fixed some clipped side
-Added new props
-Added new details.
-All door bells and recepcion bell build rebuilded (You can press all bells, also shooting reception bells)
-Added new soundFXs
-Some brick textures changes to new unique textures
-Added new artworks
-Fixed minor bugs
-Radar's wrong T spawn position fixed.
-Deathmatch spawn factor changed.

更新于:2020 年 1 月 31 日 下午 1:26

UPDATE NOTE

OPTIMIZATION

-Optimized expensive props
-Optimized some areas
-Some props fade out build rebuild.

LIGHTING

-Some props shader build rebuild
-Map color correction rebuild.
-Corner trims bad lighting fixed
-Some props lighting issue fixed. (Thanks Zool)

GENERAL

-Street slope reduced.
-Street, Archs, Pit smoothed
-Pit lifted up
- All map clipped for smooth playing
-Some balloons animations frame jump issue fixed.
-Some area design changed
- Some props textures remade
-Lots of bugs fixed
-Radar updated
-Deathmatch mod added.