Sid Meier's Civilization VI

Sid Meier's Civilization VI

New Era Settler +Walls
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更新于:2022 年 5 月 22 日 下午 12:12

Version 1.60: Resolved dependency issue.

更新于:2022 年 5 月 21 日 下午 5:07

Version 1.59: Revised AiFavoredItems Settler unit production priority.

更新于:2022 年 5 月 10 日 下午 8:29

Version 1.58: Resolved unsupported character syntax error in file names.

更新于:2022 年 5 月 10 日 下午 6:56

Version 1.57: Forked project into two variations, with and without free walls.

更新于:2022 年 1 月 3 日 下午 10:34

Version 1.56: AI receives one bonus starting Settler after founding capitol city on Deity difficulty. All other difficulty levels begin with only one starting Settler.

更新于:2022 年 1 月 1 日 下午 1:46

Version 1.55: New Settler is granted at no cost with each new era. Cities automatically receive Ancient Walls, City-States improved walls. Settler requires 10 population, costs 400 production while reducing 3 population once completed.

更新于:2021 年 12 月 29 日 下午 9:18

Version 1.50: Implemented free Ancient Walls for all founded cities, and improved walls for all City-States.

更新于:2020 年 4 月 5 日 上午 11:14

Version 1.43: Corrected value in OP_SETTLE that prevented AI from desiring to settle.

更新于:2020 年 3 月 26 日 下午 2:55

Version 1.42: Resolved [Gameplay] ERROR: near "UPDATE": syntax error.

更新于:2020 年 3 月 24 日 上午 11:34

Version 1.41: Corrects missing file names in .modinfo. (Sorry)
Note: [Gameplay] ERROR: near "UPDATE": syntax error persists.