A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
118개 중 1~10개 표시 중
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업데이트: 2025년 6월 8일 오전 8시 16분
작성자: Shararamosh

Same version - recooked mod and removed source code from resulting package.

업데이트: 2025년 1월 12일 오전 7시 54분
작성자: Shararamosh

Update 12.5:
1. Fixed Online Player's TextRenderComponent accidentally getting re-attached instead of TextRenderComponentPaused when fixing font.
2. Fixed Hat Kid's and Bow Kid's head meshes sometimes not getting updated back to vanilla ones when neither Punk Set Dye, nor Ice Head Flair are equipped.
3. Re-wrote some parts of mod for better readability.
4. Lowered mod file size by removing -FASTCOOK cooking option.
5. Removed debug messages.

업데이트: 2025년 1월 4일 오후 4시 51분
작성자: Shararamosh

Update 12.4: Re-wrote some parts of mod for better performance.

업데이트: 2024년 10월 14일 오후 3시 51분
작성자: Shararamosh

Update 12.3: CollisionRadius for Online Party Players is now calculated using Pythagorean theorem instead of Max function if default CollisionComponent is not CylinderComponent.

업데이트: 2024년 9월 5일 오후 3시 22분
작성자: Shararamosh

Update 12.2: Mod no longer attempts to update Player State's meta data if Online Party is disabled.

업데이트: 2024년 7월 28일 오전 7시 10분
작성자: Shararamosh

Update 12.1: Fixed possible disappearance of Nyakuza Tail added to Online Party Players by Dye different from Nyakuza Varsity Jacket.

업데이트: 2024년 7월 5일 오전 3시 27분
작성자: Shararamosh

Update 12.0: Fix for freezing when first Online Player spawns.

업데이트: 2024년 7월 4일 오후 10시 34분
작성자: Shararamosh

Returning to older version for now.

업데이트: 2024년 7월 4일 오후 3시 59분
작성자: Shararamosh

Update 11.9. Small fix.

업데이트: 2024년 7월 4일 오후 3시 48분
작성자: Shararamosh

Update 11.8:
1. Fixed Hat Kid Online Players that have Punk Set Head always getting Punk Set Hair Material no matter what hair Material they had before.
2. Added function that switches between standard hair and Punk hair Materials when wearing Punk Set Dye and vice-versa for all Online Player's Meshes.
3. Added ShouldComponentAddToScene optimization check when using "Every frame" update delay. This check prevents mod from modifying Mesh when it's currently not rendered.