A Hat in Time

A Hat in Time

Online Party Animation Repair Tool (OPART)
Zobrazuje se 1–10 z 118 položek
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Aktualizace: 8. čvn. v 8.16
provedl Shararamosh

Same version - recooked mod and removed source code from resulting package.

Aktualizace: 12. led. v 7.54
provedl Shararamosh

Update 12.5:
1. Fixed Online Player's TextRenderComponent accidentally getting re-attached instead of TextRenderComponentPaused when fixing font.
2. Fixed Hat Kid's and Bow Kid's head meshes sometimes not getting updated back to vanilla ones when neither Punk Set Dye, nor Ice Head Flair are equipped.
3. Re-wrote some parts of mod for better readability.
4. Lowered mod file size by removing -FASTCOOK cooking option.
5. Removed debug messages.

Aktualizace: 4. led. v 16.51
provedl Shararamosh

Update 12.4: Re-wrote some parts of mod for better performance.

Aktualizace: 14. říj. 2024 v 15.51
provedl Shararamosh

Update 12.3: CollisionRadius for Online Party Players is now calculated using Pythagorean theorem instead of Max function if default CollisionComponent is not CylinderComponent.

Aktualizace: 5. zář. 2024 v 15.22
provedl Shararamosh

Update 12.2: Mod no longer attempts to update Player State's meta data if Online Party is disabled.

Aktualizace: 28. čvc. 2024 v 7.10
provedl Shararamosh

Update 12.1: Fixed possible disappearance of Nyakuza Tail added to Online Party Players by Dye different from Nyakuza Varsity Jacket.

Aktualizace: 5. čvc. 2024 v 3.27
provedl Shararamosh

Update 12.0: Fix for freezing when first Online Player spawns.

Aktualizace: 4. čvc. 2024 v 22.34
provedl Shararamosh

Returning to older version for now.

Aktualizace: 4. čvc. 2024 v 15.59
provedl Shararamosh

Update 11.9. Small fix.

Aktualizace: 4. čvc. 2024 v 15.48
provedl Shararamosh

Update 11.8:
1. Fixed Hat Kid Online Players that have Punk Set Head always getting Punk Set Hair Material no matter what hair Material they had before.
2. Added function that switches between standard hair and Punk hair Materials when wearing Punk Set Dye and vice-versa for all Online Player's Meshes.
3. Added ShouldComponentAddToScene optimization check when using "Every frame" update delay. This check prevents mod from modifying Mesh when it's currently not rendered.