Garry's Mod

Garry's Mod

Easy Entity Inspector
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Update: 22 mrt 2024 om 17:04
door Rubat

* Cleaned up box rendering, so there are no diagonal lines, so it's cleaner now
* Improved amount of info for Hitbox inspector
* Minor backend changes (removal of deprecated functions, code style changes, etc)
* Added "World Axis-Aligned Bounds"

Update: 8 jun 2020 om 16:06

* Added "Center of Mass" inspector and "box dimensions" feature
* Added "Copy Model/Class to Clipboard" to "Hold > C > Right on an entity" to all entities("developer 1" must be enabled)
* Added GetSolid, GetMoveType inspectors to the context menu UI
* Placeholders for UI inspectors if no data is shown
* Use the entity player is looking it if nothing is selected for some UI inspectors
* Added "rb655_EasyInspector_AddInfoFunc" function for modders
* Fixed Lua errors when inspecting entities with bad physics, such as Bouncy Ball
* Fixed the HUD drawing 2 times with the "Draw when holstered" option enabled

Update: 9 jul 2017 om 0:34

Minor internal changes/fixes

Update: 14 jul 2016 om 14:36

* Improved caching on "Physics Box" inspector to refresh if the physics box on the entity was changed
* Improved refresh rate of the sub materials text field.

Update: 18 sep 2015 om 14:10

  • Improved the automatic text area height for last 3 text areas
  • Fixed "Physics Box" inspector not working for some models with super complex physics meshes
  • "Physics Box" inspector now caches results by class_model, instead of only model.
  • Added Mins, Maxs and Center vector positions to Render Bounds, OBB, etc inspectors
  • Added update delays to last 3 text areas for performance reasons:
    • Update delay of 1 second to "Bodygroups" text box
    • Update delay of 0.1 seconds to "Pose Parameters" text box
    • Update delay of 10 second to "Sub Materials" text box

Update: 20 jun 2015 om 12:30

* Fixed a Lua error considering bone angles in "Hit Boxes" view.

Update: 20 jun 2015 om 12:30

Update: 20 jun 2015 om 12:28

Update: 5 mei 2015 om 6:22