Divinity: Original Sin 2

Divinity: Original Sin 2

SirGagz - The Venalguard Class (DE)
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更新于:2020 年 1 月 9 日 上午 9:42

Skills

  • Updated skillbooks to reflect changed skill requirements

Miscellaneous

  • Fixed broken lighting (No idea what the heck happened! Apologies.)

更新于:2020 年 1 月 8 日 下午 1:52

Status Effect

Husk:

Created odd conflicting effects with other immobilizing statuses. While this should fix gameplay issues there will be minor graphical oddities when these statuses overlap.
  • Removed Frozen and Petrified immunities

Skills

Jade Spike:

This skill was outperforming other skills too much and needed to be adjusted. With these tweaks players will have a more meaningful choice of how to use the projectiles in their encounters.
  • Damage modifier reduced from 90% -> 50%
  • Husk application has been changed into a 50% chance for each projectile

Memorization Cost:

Memorization costs of all skills have been adjusted to a single requirement, giving players more freedom and choices in their playstyles. (Google Doc has also been updated)

Starter
  • Affliction: Dual Wielding 1
  • Jade Spike: Warfare 1
  • Riposting Shadows: Dual Wielding 1
  • Battle Scars: Warfare 1
  • Revoke Stance: Warfare 1

Novice
  • Impossible Odds: Warfare 2
  • Devour: Warfare 2
  • Mineral Geyser: Warfare 2
  • Steel Breach: Dual Wielding 2
  • hundred Blades: Dual Wielding 2

Adept
  • Meditation of the Reaper: Warfare 3
  • Bladestorm: Dual Wielding 3
  • Jade Sheath: Warfare 3
  • Thousand Blades: Dual Wielding 3
  • Fracture: Warfare 3

Master
  • Echoing Banishment: Warfare 5

Miscellaneous

  • Updated character creation class description

更新于:2020 年 1 月 3 日 下午 5:59

  • Removed useless old scripts, some causing unexpected changes.
  • Removed a dependency.

更新于:2019 年 12 月 18 日 下午 5:16

Skills

Echoing Banishment:
  • Reduced crater duration from 2 to 1.
  • Increased source point cost from 2 to 3.
  • Fixed missing icon from Husk when applied with this skill.

更新于:2019 年 12 月 18 日 下午 1:05

Mod Published!