Garry's Mod
Archer Crossbow
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Aggiornamento: 28 ago 2017, 19:20

BBBBBBBBBBBBBBUGFIXES.

Aggiornamento: 27 ago 2017, 19:17

:thonk:

Aggiornamento: 27 ago 2017, 18:57

Bugfixes

Aggiornamento: 27 ago 2017, 18:10

Minor amendment to last change. Grapple Arrow now has a cooldown time of only one second. In addition, grappling reduces your fall damage!

Aggiornamento: 27 ago 2017, 17:43

-Complete recode from the ground up.
-Arrows are no longer physical and rely on traces instead of collisions. End result is a much more predictable and much more reliable flight path and no possibility of crashes.
-NPC and player pinning has also been improved, with (hopefully!) the side effect of making NPCs without health (ie: dealers etc) unable to be pinned.
-The normal and fire arrows are now one in the same, changing effect size based on how long you have charged to indicate the damage and speed.
-Arrow flight speed, damage, and ignite time are now based on how long you charge instead of flat amounts.
-Brand new custom effects, including impact effects, marks, and scorch decals.
-The grapple arrow now has infinite life and can only be removed by severing it yourself with R.

Aggiornamento: 16 apr 2014, 22:27

Fixed error spam

Aggiornamento: 26 mar 2014, 17:26

Changed weapon category to the same as the Shock Rifle and renamed entities

Aggiornamento: 24 nov 2013, 9:46

FUCK

Aggiornamento: 24 nov 2013, 9:38

Fixed the previous fix not actually being fixed

Aggiornamento: 24 nov 2013, 9:33

workaround for PhysicsSimulate causing a shitload of lag, which includes proper arrow velocity