Cossacks 3
19th Century
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Mis à jour le : 6 mars à 5h26

Reduced the cost and production time of most land units, haven't touched the Navy. Reduced the cost percent increase of duplicate buildings.

Mis à jour le : 7 sept. 2024 à 6h56

Finally stopped the Maratha Officer from charging forward and getting killed.

Mis à jour le : 3 sept. 2024 à 4h29

A very small update to correct the Maratha Officer, just to let everyone know that if you play a game with Maratha included (whether human or A.I controlled) a saved game will not load, don't know why, perhaps one Nation too many.

Mis à jour le : 29 aout 2024 à 7h25

Added Maratha as a playable Nation. The A.I won't create as many formations as other Nations as they will most likely attack in swarms. Raised the attack damage of swords to 50 and pikes to 75.

Mis à jour le : 30 juil. 2024 à 3h24

Added the dearly missed Ebels fantastic 'Terrain Mod', plus Romania as a playable Nation incorporating Moldavia and Wallachia.

Mis à jour le : 7 mai 2024 à 1h30

This is the long overdue update to my 19th Century mod, thanks as always to Awar, without whom my mods would not exist. The AI will now produce a General, greatly reduced in cost, followed by an Elite unit with high attack values. Not every Nation will have the same unit and they can only be accessed once a General is created. There are a few other minor changes but other than that it's just the same.

Mis à jour le : 21 janv. 2023 à 7h48

Another small update, changed the formations from Rank-Column-Square to Line-Rank-Square.

Mis à jour le : 29 nov. 2022 à 3h28

A small update, many thanks to Awar for improving the A.I for me, plus a few cosmetic changes of my own.

Mis à jour le : 19 nov. 2022 à 8h49

Changed some of the Infantry production times to make it more interesting as well as adding a shield bonus to the Guard.

Mis à jour le : 14 nov. 2022 à 5h40

Finally got this update to work.

A long overdue update to my 19th Century mod, I've added a Dragoon like unit to every Nation, credit as always to Awar without whom my mods would not be possible, the A.I will now select a pre-determined two of the three Cavalry units available making every Country a different challenge, updated the Scottish Cavalry and created a couple of different colour horses. Also updated Bavaria to be more historically correct.