Arma 3
Dynamic Bulwarks Testing
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Uppdatering: 23 jul, 2020 @ 9:02

- fixed DLC filter breaking loot
- minor adjustments to loot filtering

Uppdatering: 17 jul, 2020 @ 15:07

- more loading and config issue fixes
- mod based loot filter added

Uppdatering: 14 jul, 2020 @ 13:52

- dealt with issues caused by RHS, Unsung, IFA3

Uppdatering: 13 jul, 2020 @ 16:01

HOTFIX
- fixed bug that broke the weighted randomization

Uppdatering: 13 jul, 2020 @ 15:42

- new paramters
- weighted randomized loot settings
- magazine spawn amounts
- loot restricted to gear of certain factions
- revive parameter (basic,advanced)
- player respawn fixes
More detail: https://github.com/Omnomios/DynamicBulwarks/commits/develop

Uppdatering: 15 jun, 2020 @ 16:25

- Parameter for body cleanup
- Further improvments to judging enemy effictiveness
- selection window , scales up with wave count (no Vipers early...)
- Rotating objects issue fix
- fancier lobby
- fixed hostiles without weapons spawning
- fixed armed civilians spawning
- project injury compatibility
- drone wave scaling
- assembled weapons allways have players side now

Uppdatering: 1 jun, 2020 @ 10:01

- fixed some bug that broke infantry scaling

Uppdatering: 1 jun, 2020 @ 9:13

- Infantry scaling is now a thing
- Fixed some nasty locality issue for those playing on dedicated server
- Added some more parameters
- Improved some loot stuff (attachments)
- Loot spawning performance greatly improved
- Probably some other stuff i forgot about
- I am not very good at changelogs

Uppdatering: 24 maj, 2020 @ 15:31

- Lobby system
- Vehicle difficulty scaling
- Several new Parameters
- other stuff i probably forgot to mention, i should make changelogs in advance.

Uppdatering: 5 jan, 2020 @ 5:38

https://github.com/tiwaz1994/DynamicBulwarks/commits/master

This version is now in a pretty good shape. The WW2 presets are really good fun. Normal preset is close to the official version and GM is allright :)