Arma 3
Dynamic Bulwarks Testing
Näytetään 1–10 / 11
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Päivitys: 23.7.2020 klo 9.02

- fixed DLC filter breaking loot
- minor adjustments to loot filtering

Päivitys: 17.7.2020 klo 15.07

- more loading and config issue fixes
- mod based loot filter added

Päivitys: 14.7.2020 klo 13.52

- dealt with issues caused by RHS, Unsung, IFA3

Päivitys: 13.7.2020 klo 16.01

HOTFIX
- fixed bug that broke the weighted randomization

Päivitys: 13.7.2020 klo 15.42

- new paramters
- weighted randomized loot settings
- magazine spawn amounts
- loot restricted to gear of certain factions
- revive parameter (basic,advanced)
- player respawn fixes
More detail: https://github.com/Omnomios/DynamicBulwarks/commits/develop

Päivitys: 15.6.2020 klo 16.25

- Parameter for body cleanup
- Further improvments to judging enemy effictiveness
- selection window , scales up with wave count (no Vipers early...)
- Rotating objects issue fix
- fancier lobby
- fixed hostiles without weapons spawning
- fixed armed civilians spawning
- project injury compatibility
- drone wave scaling
- assembled weapons allways have players side now

Päivitys: 1.6.2020 klo 10.01

- fixed some bug that broke infantry scaling

Päivitys: 1.6.2020 klo 9.13

- Infantry scaling is now a thing
- Fixed some nasty locality issue for those playing on dedicated server
- Added some more parameters
- Improved some loot stuff (attachments)
- Loot spawning performance greatly improved
- Probably some other stuff i forgot about
- I am not very good at changelogs

Päivitys: 24.5.2020 klo 15.31

- Lobby system
- Vehicle difficulty scaling
- Several new Parameters
- other stuff i probably forgot to mention, i should make changelogs in advance.

Päivitys: 5.1.2020 klo 5.38

https://github.com/tiwaz1994/DynamicBulwarks/commits/master

This version is now in a pretty good shape. The WW2 presets are really good fun. Normal preset is close to the official version and GM is allright :)