Arma 3
O&T Expansion Eden
Viser 51–60 av 112 bidrag
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Oppdatering: 25. mars 2023 @ 3.29

hotfix #4

Oppdatering: 24. mars 2023 @ 22.05

hotfix #3


FIXED:
🛠 IP phone ringing, PC screen and case scripted damage have been enabled by default

ADDED:
+
nothing

UPDATED:
⭮ Rugged Laptops with Static Noice screen-animation now have default distance 20 meters to activate

DELETED:
- hiden assets from Eden "Environments" >> "Clutters"

Oppdatering: 20. mars 2023 @ 22.52

hotfix #2


FIXED:
🛠 Broken PC set screen and case did not sync over the network
🛠 Several FM radios placed on mission could play music on one object only

ADDED:
+ few new marker colors

UPDATED:
⭮ Now we can use the Glass States function on objects with disabled damage. On mission start damage will be enabled for a few ms. to hit windows and disable damage again
⭮ Added locality check for Map Marker function to stabilize its work

DELETED:
-

Oppdatering: 22. feb. 2023 @ 2.34

hotfix #1

FIXED:
🛠 error massage on use "Particle Effect" objects

Oppdatering: 8. feb. 2023 @ 0.51

FIXED:
🛠 Wrong animation inheritance for IV stand

ADDED:
+ Added road signs of the Pacific countries, forgotten during last mod update. The count of sings are equal, plus bunch of new stuff
+ When road signs "Speed Limit 80" got hits - changes their model to damaged version (if damage is enabled)

UPDATED:

nothing

DELETED:
- a few internal files included in the lastest release

Oppdatering: 6. feb. 2023 @ 20.07

FIXED:
🛠 Unable make Conditioner (Rusty) as simple object by Eden editor attribute
🛠 Missing Eden Editor preview imagine for Plank Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Destroyed, Segment - Decal)
🛠 Ability to randomize drawlers states was added to wrong objects
🛠 Wrong inherit class for Portable Cabinets
🛠 Missing localization texts for attribute of ability to randomize drawlers states
🛠 Wrong 3D model for Industrial Fence (Corner, Segment - Decal)


ADDED:
# Signs
№ Road Signs
+ Uneven Road
+ Steep Hill
+ Animals
+ Rocks
+ Pedestrian Crossing
+ Pier
+ Aware
+ Uneven Road
+ Steep Hill
+ Pier
+ Сows
+ Loose chippings
+ Speed (End)
+ Speed 80
+ Speed 80 (Damaged)
+ Speed 70
+ Speed 50
+ Speed 30
+ Arrow Desk (Right, Single)
+ Arrow Desk (left, Single)
+ Pedestrian
+ No Stopping
+ No Power Vehicles
+ Green Vehicle
+ No Parking on Odd Days
+ No Parking on Even Days
+ No Parking
+ No Overtaking Trucks
+ No Overtaking Trucks
+ No Overtaking
+ No Entry
+ √783
+ Crossroad
+ Toilets
+ Taxi
+ Coffee Bar
+ Kiosk
+ Give Way
+ Dead End
+ Dangerous Bend (Single, Left)
+ Dangerous Bend (Single, Right)
+ Dangerous Bend (Left)
+ Dangerous Bend (Right)

№ Other
+ Stratis Air Base & Mike-26 Air Radar
+ Stratis (Kamino Firing Range & Camp Rogain)
+ Stratis (Vehicle Range & Camp Rogain & Kamino Firing Range)
+ Stratis (Kamino Firing Range & Mike-26 Air Radar)
+ Stratis (Mike-26 Air Radar) Left
+ Stratis (Mike-26 Air Radar) right

+ Marker "Para Trooper"


UPDATED:
⭮ Cities name road signs moved to separated subcategory
⭮ Stratis military signs moved to Signs >> Other


DELETED:
-
nothing

Oppdatering: 24. jan. 2023 @ 21.18

FIXED:
🛠 Poland and Russian name of Norway Spruce (v1, Christmas)
🛠 Added a speces to some Korean display name texts
🛠 Russian names of all European beech
🛠 Untranslated name for Bushes editor subcategory
🛠 Livonian bushes in clutter Eden editor subcategory
🛠 Unlocalized Coconut


ADDED:
+ PC Set (Screen - Random)
+ Plank Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Segment - Decal)
+ Barbed Wire Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Long, Destroyed, Segment - Decal)
+ Portable Generator [on]
+ Household Transformer (Counter) [on]
+ Ability to randomize the Rugged Portable Desk: drawers slide animation, hide or unhide wings or lid - enable it in Object's Specific Attributes
+ Ability to randomize Numbers (v1 / v2 / v3 / v4 / v5) - enable it in Object's Specific Attributes
+ Ability to randomize Cargo Container colors - enable it in Object's Specific Attributes
+ Marker color: "Slum Canvas (Blue)" dark blue color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Slum Canvas (Black)" pale grey color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Small Hedge" dark green color - with this color Arma 3 marks this type of objects on the 2D map

UPDATED:
⭮ Lockers and Cases moved to Furniture Eden editor category and City subcategory
⭮ The "Show Model" Eden editor attribute of Smoke and Fire effects is now FALSE by defailt to disable the "Extinguish Fire" user action
⭮ Added "Decal" in the names to the fences mesh segments - these models do not have a collision.
⭮ Expanded the expEden_fnc_3DENObjectBoxMarker function: added support for Fuel Pumps, Slums, Hedges, Vegetation, Churches, Bell Towers, Chapels, Water Pumps, Hotels, Power structures etc.
⭮ Removed markers shadow, added by this mod

Oppdatering: 25. des. 2022 @ 0.37

FIXED:
🛠 Missing editor preview for Broussonetia (Leaf)
🛠 Name of Canary Island Date Palm (Large)

ADDED:
+ Pond (Big)
+ Industrial Fence (Segment)
+ Industrial Fence (Long, Segment)
+ Industrial Fence (Hole, Segment)
+ Industrial Fence (Destroyed, Segment)
+ Industrial Fence (Corner, Segment)

Oppdatering: 12. des. 2022 @ 3.04

Hotfix #1

FIXED:
🛠 Script error for Banner (Random) [NATO]
🛠 Script error for Photos (Random)
🛠 Wrong editor preview for Broussonetia (Leaf)

Oppdatering: 12. des. 2022 @ 2.11

ADDED:
Curtain <--- two-side object came to replace the one-side curtain, which is now hidden
AAF Orca <--- Independentment version of OPFOR helicaopter with unused green-pixel camouflage
M-3000 <--- Civilian version of OPFOR helicopter
EH302 <--- Helicopter with unused commercial camo


FIXED:
🛠 Marking (Airport, Center Line...) English texts
🛠 Diorama Unit (IDAP, UAV) script error
🛠 Diorama Unit (IDAP, Doggo) script error
🛠 Garbage (Timber, v1) Polish & Russian names and lost editor preview imagine
🛠 Garbage (Timber, v2) Polish & Russian names and lost editor preview imagine
🛠 Missing sounds and names for Household Transformer (v1) [on]
🛠 Missing sounds and names for Household Transformer (v2) [on]
🛠 Newspaper (v2) lost texture and editor preview imagine
🛠 Wrong .rvmat for Tablecloth

UPDATE:
Function expEden_fnc_3DENObjectBoxMarker now create marker on vegetation objects: Trees and Bushes. Clutters and aquatic assets will unmarked