Arma 3
O&T Expansion Eden
Exibindo entradas 1–10 de 114
< 1  2  3 ... 12 >
Atualização: 8 de dez. às 5:07
por Trager

FIXED:

🛠 Some "helper" objects had an attribute for the retexture, although they did not support it
🛠 Flagpole body retexture attribute did not detect correct default texture path
🛠 Flags now successfully detect default texture
🛠 Ben Kerry faces variations was accidanly hidden by this mod
🛠 Asian camolfage faces was defined to greek identity type by vanilla config mistake → https://feedback.bistudio.com/T195978
🛠 About twenty songs could not be played by the expEden_fnc_radioNewsMusic function (object FM Radio [on]) due to an empty name parameter in the configuration




UPDATED:

⭮ Vanilla Sniper (Tropic) units of CSAT (Pacific) faction now have camouflaged faces
⭮ Сhance of barking from dogs has been reduced to eliminate the overlap of sound from a single entity
⭮ Muzzle Flash objects now will created with light source (can be disabled or edited in object specific attributes)
⭮ The sound sources of placeable sound objects are now more correctly centered
⭮ Hydrator vest and backpack icons




ADDED:

+ sound object Timer
+ sound object Timer (Non-spatial)
+ sound object Ringtone (kecal)
+ backpack Hydrator (Tropic)
+ backpack Hydrator (Coyote)
+ backpack Hydrator (Woodland)
+ vest Hydrator (Tropic)
+ vest Hydrator (Coyote)
+ vest Hydrator (Woodland)
+ Lamdmine Marker → technically this item works like a mine, without the ability to trigger (explode), unlike rest mines - this flag does not require a specific specialization and use toolkit item
+ Wall (Destroyed, Yellow & White)
+ Wall (Destroyed, White & Blue)
+ Wall (Destroyed, Pink)
+ Wall (Destroyed, Gray)
+ Wall (Destroyed, Blue)
+ Wall (Pillar, Yellow & White)
+ Wall (Pillar, White & Blue)
+ Wall (Pillar, Pink)
+ Wall (Pillar, Gray)
+ Wall (Pillar, Blue)
+ backpack Hydrator (Snakeskin)
+ vest Hydrator (Snakeskin)
+ BLUFOR units CTRG → Men (Tropics) Rifleman, Rifleman 2, Rifleman 3
+ Flag (Checkered)
+ Prandtl–Glauert Effect helper object
+ Flag (Marker, Mines)
+ [/b]Camp (Radio Pack (Woodland) [NATO])[/b] → https://community.bistudio.com/wiki/BIS_fnc_respawnBackpack
+ [/b]Camp (Radio Pack (Tropic) [NATO])[/b]
+ [/b]Camp (Radio Pack (Urban) [CSAT])[/b]
+ [/b]Camp (Radio Pack (MTP) [NATO])[/b]
+ [/b]Camp (Radio Pack (Hex) [CSAT])[/b]
+ [/b]Camp (Radio Pack (Green Hex) [CSAT])[/b]
+ [/b]Camp (Radio Pack (Geometric) [LDF])[/b]
+ [/b]Camp (Radio Pack (Digital) [AAF])[/b]
+ [/b]Camp (Radio Pack (Black))[/b]
+ INDFOR unit Recon JTAC
+ OPFOR unit Rifleman (AT) Mosafer A-1
+ OPFOR unit Rifleman (Light AT)
+ OPFOR unit Asst. Rifleman (Light AT)
+ OPFOR unit Asst. Rifleman (AT)
+ BLUFOR unit Asst. Rifleman (Light AT)
+ BLUFOR unit Asst. Rifleman (AT)
+ story unit Taylor
+ Rain enveronmantal attribute now can customize rain params with: Rain Drop Texture, Custom Rain Drop Texture, Texture Drop Count, Minimum Rain Density, Effect Radius</Original>
<Chinese>效果半径</Chine
, Wind Coefficient, Random Speed, Random Direction, Drop Width, Drop Height, Sun Front Luminance, Sun Back Luminance, Refraction Coefficient, Refraction Saturation, Snow Mode, Strong Drop Color
+ expanded samples list of Sirens sound-object with Electronic Siren (Range 1) and Electronic Siren (Range 2) (Object Specific Attributes)
+ some sub-variants of sound objects are now in Zeus asset menu
+ 1 atribute for Flag (Small) for flag texture change
+ 2 atributes for simple targets for model mody and terc texture change
+ 3 atributes for 'human' targets for head and terc texture change
+ new attributes for Rugged Laptop - Screen animation. Move slider to select screen open/close progress
+ new attributes for Rugged Laptop - Enable User Action. If true players will allow to use action to open or close laptop (used animation no object states changing)




DELETED:

- files of Sonus mod from O&T Expansion Eden mod data (link → https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2553175015)

Atualização: 8 de out. às 6:40
por Trager

FIXED:

🛠 40 mm canister round has bad naming for english language
🛠 Error messages in RPT "Config array append with unsupported value type"




UPDATED:

⭮ Echo of 155 mm shell explosion sound collection was append with missed sounds in a wrong way
⭮ Sounds of MX rifle mechanism work sound collection was append with missed sounds in a wrong way
⭮ Sounds of MSBS UB Shotgun sound collection was append with missed sounds in a wrong way
⭮ Added materials for texture of Noticeboard (Thronos Castle) to remove shadow glitches




ADDED:

+ sound object Music Box
+ sound object Church Service
+ new types for Sirens sound object (in Object Specific Atributes): Electronic Siren, Ship Electronic Siren, Electronic Siren and Bell, Howler and Air Raid Siren




DELETED:

-



Atualização: 30 de set. às 4:58
por Trager

FIXED:

🛠 Added materials to Sign (Bootcamp... -assets to prevent glitches with textures in shadows
🛠 Added materials to Sign Direction [IDAP] to prevent glitches with textures in shadows
🛠 Wrong texture for third selection of HEMTT Transport Pod
🛠 Laboratory furniture naming for some languages
🛠 Default values of Hull texture in attributes for HEMTT Wreck assets was empty




UPDATED:

⭮ Players now hear the same music track that playing from FM Radio objects




ADDED:

+ Portable Helipad Light (Violet, Constant) → non blinking versions
+ Portable Helipad Light (Blue, Constant)
+ Portable Helipad Light (Green, Constant)
+ Portable Helipad Light (Red, Constant)
+ Portable Helipad Light (White, Constant)
+ Portable Helipad Light (Yellow, Constant)

+ Infostand (Regional Development) → next assets from super-mega early dev stage of Arma 3 (low quality etc...)
+ Infostand (Bridge Repair)
+ Sign Direction (Czech)
+ No Dumping Rubbish
+ Billboard (Supermarket)




DELETED:

- An extra attribute for selecting the flagpole texture for the Ship Flagpole

Atualização: 22 de set. às 7:59
por Trager

FIXED:

🛠 Smoke particles objects naming was bad for some languages




UPDATED:






ADDED:

+ Sparks (Bullets)
+ Sparks (Bullets, Light)
+ Sparks (Explosion, Big)
+ Sparks (Explosion, Big, light)
+ Sparks (explosion, small)
+ Sparks (explosion, small, light)
+ Sparks (Fire, v1)
+ Sparks (Fire, v4)
+ Sparks (Fire, v2)
+ Sparks (Fire, v3)
+ Sparks (Avionics)
+ Sparks (Avionics, Light)
+ Sparks (Railgun)
+ Sparks (Railgun, Light)
+ Sparks (Railgun, Destruction)
+ Sparks (Railgun, Destruction, Light)
+ Sparks (Railgun, Slow)
+ Sparks (Railgun, Slow, Light)
+ Sparks (Fire, v1, Light)
+ Sparks (Fire, v2, Light)
+ Sparks (Fire, v3, Light)
+ Sparks (Fire, v4, Light)

+ Refract
+ Refract Destruction
+ Refract Destruction Small

+ Geyser
+ Underwater Bubbles (v1)
+ Underwater Bubbles (v2)
+ Underwater Bubbles (v3)
+ Underwater Bubbles (v4)
+ Underwater Bubbles (v5)
+ Underwater Bubbles (explosion)
+ Underwater Bubbles (Air)
+ Waves 1
+ Waves 2

+ White Smoke
+ Gray Smoke
+ Machine Gun Firing Smoke
+ Hit Smoke
+ Building Collapse Dust




DELETED:

- FFV seats from vanilla helicopters due backward compatibility

Atualização: 20 de set. às 23:50
por Trager

FIXED:

🛠 This mod added seats for some heliicopters was with enabled commander mode - players was able to order heli crew
🛠 disabled Portable Helipad Light was enabled
🛠 Missing Eden Editor preview picture of Cargo Container (Medium, VR, Damaged)




UPDATED:

⭮ Hull textures of Rugged-object-collecton added by this mod now can be switched between Sand, Black, Olive via Object Specific Attributes (one object w/ 3 textures instead of separate assets for each texture)




ADDED:

+ Camouflage Net (Green, v1)
+ Camouflage Net (Green, v2)
+ Camouflage Net (Green, v3)
+ Camouflage Net [CSAT] (Stripes 1)
+ Camouflage Net [CSAT] (Stripes 2)
+ Camouflage Net [NATO]
+ Camouflage Net [NATO] (Camo)
+ Camouflage Net (Hex, Arid)
+ Camouflage Net (Hex, Green)
+ Camouflage Net [LDF]
+ Camouflage Net [AAF]
+ Camouflage Net [AAF] (Arid)
+ Camouflage Net [AAF] (Tropic)
+ Camouflage Net [AAF] (Stripes 1)
+ Camouflage Net [AAF] (Stripes 2)
+ Camouflage Vehicle Cover [AAF]
+ Camouflage Vehicle Cover [AAF] (Arid)
+ Camouflage Vehicle Cover [AAF] (Tropic)
+ Camouflage Vehicle Cover [LDF]
+ Camouflage Vehicle Cover [NATO]
+ Camouflage Vehicle Cover [NATO] (Camo)
+ Camouflage Vehicle Cover (Hex, Arid)
+ Camouflage Vehicle Cover (Hex, Green)
+ Camouflage Vehicle Cover [FIA]
+ Camouflage Vehicle Cover [FIA] (Arid)
+ Camouflage Vehicle Cover [AAF] (Stripes 1)
+ Camouflage Vehicle Cover [AAF] (Stripes 2)
+ Camouflage Vehicle Cover [CSAT] (Stripes 1)
+ Camouflage Vehicle Cover [CSAT] (Stripes 2)
+ Camouflage Vehicle Cover (Green, v2)
+ Camouflage Vehicle Cover (Green, v3)

+ Camouflage Net → The entire collection of camouflage mesh textures is collected in next three objects (in the Object Specific Attributes), additionally it is fashionable to set your texture, texture color, material, your own material, or hide an awning.
+ Camouflage Net (Open)
+ Camouflage Vehicle Cover

+ new Eden Editor control EditRGBA

+ ~half a hundred new sounds for objects playing radio chatters

+ script expEden_fnc_createChemlightLit creating a chemlight-like lights. ('blue' / 'green' / 'red' / 'yellow') Execution: _someObject call expEden_fnc_createChemlightLit; //--→ yellow light [_someObject,'green'] call expEden_fnc_createChemlightLit;

+ Yaw panels (Random) checkbox to Rugged Solar Panel-objects
+ Pitch panel #1 (Random) checkbox to Rugged Solar Panel-objects
+ Pitch panel #2 (Random) checkbox to Rugged Solar Panel-objects

+ Assault Pack → Vanilla backpacks objects as static cargo objects. Can be reTextured in the Object Specific Attributes
+ Civilian Backpack
+ Leg Strap Bag
+ Kitbag
+ Tactical Backpack
+ Field Pack
+ Carryall Backpack
+ Bergen Backpack
+ Messenger Bag

+ Wooden Crate (Storage) → added storage space for items
+ Wooden Crates (3, Storage)
+ Wooden Crates (5, Storage)

+ Chemlight (Green) → placeable chemlight assets with scripted spawned lights (expEden_fnc_createChemlightLit using)
+ Chemlight (Blue)
+ Chemlight (Red)
+ Chemlight (Yellow)

+ Poster (Blank)
+ Poster (Protest) "Return Altis to the People"
+ Poster (Protest) "No State"
+ Poster (Protest) "Free Altis"
+ Poster (Protest) "Elections, not War"
+ Poster (Protest) "We will not be Silent"

+ Canister (Fuel, Full) → vehicles can refuel from this object, ~20 liters (~one full quadbike), interact radius 2.4 meter, destroyable item with visual and sound FX

+ Gas cooker (Full) → destroyable items with visual and sound FX
+ Gas canister (Full)
+ Butane canister (Full)
+ Butane torch (Full)




DELETED:

- Eden Editor preview pictures of hidden objects
- 2mb of unrealized textures from mod data

Atualização: 18 de ago. às 4:47
por Trager

FIXED:

🛠 The sound of the parachutes opening was multiplied by the number of players
🛠 Can Collide checkbox did not work




UPDATED:

⭮ Vanilla formulas for calculating insect and vegetation wind sounds sometimes gave negative values of the volume multiplier. Vanilla values was corrected to minimize sound cuts.




ADDED:

+ FM Radio [on]
+ new Eden Editor slider control "SliderGunElevation_25" → values -15 / 25 degrees
+ new Eden Editor slider control "SliderGunElevation_15" → values -5 / 15 degrees
+ new Eden Editor slider control "SliderTurretRotation_360" → values -180 / 180 degrees
+ sound object Water Sourceuse object's Spesific Attributes to switch between seven sound variants: Stream, River, Waterfall, Gutter (v1), Gutter (v2), Gutter (v3) or Gutter (Random)
+ Pond (Large)
+ Pond (Medium 1)
+ Pond (Medium 2)
+ Pond (Medium, T-Shaped)
+ Pond (Small 1)
+ Pond (Small 2)
+ Pond (Small 3)
+ VR Wheeled APC Targetversions with pre enabled script function hit animations - check object's Spesific Attributes
+ VR Tank Target
+ VR MRAP Target




DELETED:
-

Atualização: 22 de jul. às 8:18
por Trager

Hotfix №1




FIXED:

🛠 Warning message dummy text not found
🛠 Missing uniform stuff




UPDATED:

⭮ Full Ghillie Suites now not support headgears on unit




ADDED:

+ Missing noPop and No Fins uniforms from main update




DELETED:

-

Atualização: 22 de jul. às 5:38
por Trager

FIXED:

🛠 20mm Static Grenade Launchers missing mechanism sound on shot
🛠 40mm Static Grenade Launchers missing mechanism sound on shot
🛠 Warning messages vanilla animations https://feedback.bistudio.com/T150389
🛠 Warning message this mod animation of HEMTT front passanger
🛠 Unexploded Ordnance (UXO) max hearable range of explosion was limited by wrong value
🛠 GM6 Lynx 12.7 mm max hearable range of distance shot was limited by wrong value
🛠 MX rifles max hearable range of echo shot was limited by wrong value
🛠 Promet rifles max hearable range of echo shot was limited by wrong value
🛠 Promet's shotgun max hearable range of echo shot was limited by wrong value
🛠 Disruptor's Shotgun max hearable range of echo shot was limited by wrong value
🛠 Tail(Echo) of explosive charge explosion use 3D processor type for explosion than of for exho




UPDATED:

⭮ Map Marker function now check for invisible 3d model "A3\Weapons_F\empty" to stop work on e.g. particles
⭮ Arma 3 sound settings that was exported to DayZ now have DayZ's values




ADDED:

+ Fire extinguisher (Full)white cloud on bullet hit object, sound effects toо
+ Qilin (Minigun, 7.62 mm)
+ 4 new sounds to Servomotor sound-object specific attributes: 'Eddie', Turrets 7, Turrets 8, Turrets 9
+ CTRG Combat Uniform (Tee, Fins)
+ CTRG Urban Uniform (Tee, Fins)
+ CTRG Stealth Uniform (Tee, Fins)
+ CTRG Stealth Uniform (Tee, Arid, Fins)
+ Combat Fatigues (MTP) (Tee, Fins)
+ Combat Fatigues (MTP) (Tee, Weathered, Fins)
+ Combat Fatigues (Tropic, Tee, Fins)
+ Portable Long-range Radio (Empty Air)
+ Portable Long-range Radio (Military, Empty Air)
+ sound-object Empty Air → three selectable sound variants in object specific attributes
+ sound-object Tools
+ 40 mm Pallet Grenade Round




DELETED:

- Text translation fixes due fix in Arma 3 v2.20

Atualização: 5 de jul. às 4:42
por Trager

FIXED:
🛠 WIP function for customize rain params duplicated values every rain sett save. Please, in mission.sqm of your mission, delete class AttributeXYZ with property="RainParamsWork"; it will delete trash data! Deleted should all code in class see picture:

🛠 Vanilla script for effects on ejection error
🛠 Wrong textures for Wetsuit [CSAT] (Green, No Fins)


UPDATED:



ADDED:
+ check box for units in Special State attributes Backpack Locked
+ check box for vehicles in Equipment Storage attributes Storage Locked


DELETED:
-

Atualização: 25 de jun. às 7:19
por Trager

FIXED:
🛠 Marker Attach function was not store marker name for getting already attached to Eden Editor
🛠 Missing Eden Editor Preview for Civilian (Jacket, Grey)


UPDATED:
⭮ This mod variants of wetsuit now blocks headgear inventory item slot
* Full body ghillie suites will too in future


ADDED:
+ Paramedic Outfit (Gloves)
+ Wetsuit [AAF] (No Fins)fast swimming is impossible without fins, but at least you'll stay warm in the water
+ Wetsuit [NATO] (No Fins)
+ Wetsuit [CSAT] (No Fins)
+ Wetsuit [CSAT] (Green, No Fins)
+ Wetsuit [AAF] noPopfins visible attached on foot even unit on land, functionally nothing has changed
+ Wetsuit [NATO] noPop
+ Wetsuit [CSAT] noPop
+ Wetsuit [CSAT] (Green) noPop


DELETED:
-