Rivals of Aether

Rivals of Aether

Commander Video [Test Build Ver.]
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更新于:2020 年 3 月 23 日 下午 3:12

v0.54

- Major edits made to nspecial:
MEGA now burns on impact and has an angle of 60. Now includes a flipper angle of 1, as well as a slightly higher hitbox priority.
SUPER now includes an angle flipper of 7, a smaller width/height setup, and can break Kragg rocks. Also has an angle of 90, slight scaling, and carries MEGA's hitbox priority.
ULTRA now Plasma Stuns, and has an angle flipper of 9. Higher priority than SUPER.
EXTRA now has a width of 160 as well as a knockback scale of 3.5, sporting a base knockback of 9. Small hitpause included, does 13 base damage.
GIGA now has a knockback scale of 5 and an angle of 75, as well as a hitbox width of 300 to reflect the massive power. Hitpause also included. Higher priority than EXTRA.

- Added victory bg line. Currently useless, but will come in handy later once a victory background is finished.
- Cleaned up nspecial update code a little bit by deleting lines that do not need to be overwritten.
- Fspecial cooldown altered from 58 frames to 50 frames.

更新于:2020 年 3 月 20 日 上午 11:34

v0.53

- Workshop Support Icons have been reorganised to switch places.
Bottom icon shows support is compatible with most characters that have public support.
Top icon will change from time to time to show the newest compatibility update with the corresponding character.
- Removed pesky piece of code that messed with CV's knockback values.
- You can now walljump out of Uspecial and Fspecial.

更新于:2020 年 3 月 18 日 上午 10:53

v0.52

- Adjusted bullets on Nair for symmetrical sides and inconsistent scaling.
(turns out i used mixels. ew.)
- Mode HUD text fixed, rolled back to previous version since the sprites were overlapping.
- Knockback and damage scaling removed/commented out for now, hopefully factored back in later.
- Dash attack can now be held down indefinitely. Hold down the attack button to continuously slide in your favoured direction!
This was a suggestion from a playtester, and may prove to be a useful feature. You can only go one way at a time, reminiscent of RUNNER's playstyle.
Let the button go to get back up and create the second hit. Can also be jump cancelled!
- Dash hspeed decreased from 7 to 6.
- Removed custom friction from dash attack windows.
- Moved MODE initialisation from death to init, turning CV's mechanic from a comeback to full gimmick.

更新于:2020 年 3 月 17 日 上午 8:42

v0.51

- Fixed moonwalk sprite inconsistency.
- Optimised code of MODE changing: HUD code and update code have been tweaked to use less checks.
- else statements have been removed from aforementioned checks to fix MODE changing in Practice Mode and normal gameplay.
- Modes now cap out at 200% maximum, giving a flatter curve of progression instead of a fixed rate.
Playtesters found that getting to 250% for maximum output was less of a reward and more of a chore, so it's been changed to become more accessible.
- Adjusted jab to be faster, cut down on 15 to 12 frames in length on window 3, 10 -> 6 on window 5.
- Adjusted jab frames in animation for slight overshoot on certain frames for more impact.
- Altered jab total damage from 8 to 10%.
- Increased jab knockback from 10 to 12.

更新于:2020 年 3 月 16 日 下午 12:23

v0.50
It's finally out.

- Otto Support added
- ALL SIX NSPECIAL LASERS ADDED
- Testing damage scaling and knockback scaling, no signs of change so far. Still needs testing.
- PLAYTESTING PHASE IS NOW ACTIVE.
- Couple extra fixes on other sprites
- More checks added to EXTRA trail for a slightly better look when performing certain moves.

更新于:2020 年 2 月 21 日 上午 7:56

v0.49, also known as the MASSIVE PRE-PLAYTEST UPDATE

- Final strongs added(Ustrong and Dstrong) MEANING COMPLETION
- Fair finished and added
- Bair also finished and added, meaning ALL AERIALS ARE COMPLETE
- Various colour fixes on all kinds of sprites
- Various finetunes of most sprite positions
- Extra inbetweens added on strips for animations
- Slightly tweaked values of movement(i'm pretty sure at least)
- Slight update to CSS art

The last move yet to be completed is nspecial, which will appear in v0.50.

更新于:2020 年 1 月 29 日 上午 9:19

v0.40:

- Dtilt finished, meaning ALL TILTS ARE FINALLY DONE.
- Fixed crouch hurtbox by making it taller.
- Added EXTRA Trail: Hit 200% after taking one stock to trigger it. Currently causes a bug where it makes Video disappear for a couple frames after rolling, leaving the trail sprite in place.
- Tech sprites added.
- Walljumping sprites added.
- AI added to character(Anguish's Kirby AI, to be exact. Will be removed later, this is primarily for testing purposes.)
- Tweaked cancel window of jab to find an easier rhythm.
- Hurt sounds now bumped up to a higher number for randomisation and to keep it from being annoying.
- Hurt sounds now work correctly(no more random buzzer sound!)

Commander Video is almost done now! Just have to worry about balancing the character and his MODEs, finishing two more strongs, the rest of the aerials, and taking care of the neutral special. We're making progress.

更新于:2020 年 1 月 13 日 下午 12:29

v0.30:

- Alternate costumes added, counting up to 11!
- Code for taunt rolled back, for simplicity(but can still be reactivated via the correct scripts: taunt and attack_update)
- Jab attack implemented and finished: Four hits, 12% total. Cancel on the second attack to go straight into a tilt and chain combos to your heart's content.

更新于:2019 年 12 月 23 日 上午 8:08

v0.21

- Implemented Airdodge sprites
- Implemented rolling sprites, both back and forward
- Taunt is in the process of being reprogrammed to allow jump cancelling, but may be rolled back completely if not figured out
- Nair updated(still in progress, yet to finalise and clean up)
- Colour alt. code added but being figured out(As of now, six basic alts are available)
- Hurt sounds added(may be rolled back)

更新于:2019 年 12 月 15 日 下午 12:38

v0.20

- Added support for Trummel/Alto
- Added support for The Chosen One
- Implemented moonwalk taunt: Style on your enemies by holding down Taunt and walking BACKWARDS!
- Work in progress nair sprites added(completely useless in current state, will be cleaned up)