Rivals of Aether

Rivals of Aether

Commander Video [Test Build Ver.]
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Actualizare: 15 febr. 2021 @ 12:54

v0.84:

- Fixed Fspecial to hold opponent in the air instead of falling.
- Removed additional css_draw functions to simplify the presentation.
- Revised Ftilt.
- Added bouncehurt sprite.

Actualizare: 1 febr. 2021 @ 7:30

v0.83:

- Fixed Muno Phone bug that prevented HUD from showing on every stage in Training.
- You now MODE up when you successfully take a stock off an opponent, with the meter set to 35/100 points to compensate.
- Rebalanced multiplier for meter and points gained. All points per move are now under 15 points and will grant +8 on top of that when above Hyper.

Actualizare: 29 ian. 2021 @ 10:05

v0.82:

- Added Muno Phone Compatibility.
- Reworked nspecial cooldown to reload BEATs faster. (From a full 5 seconds cut down to 3 seconds: 60 -> 40)
- Revised Uptilt: features a new animation and data, as well as being jump-cancellable when it connects!
- Revised Jab: now a three-hit that's much, much more dynamic in terms of motion and animation.
- New frame data for both revised attacks, available in the Muno Phone.
- Disabled icons, version name & date in css_draw to allow space for Muno Phone UI.
- Added Assist Buddy Compatibility. Commander Video slides in to cover ground! Can only be activated when grounded.
- Jabs now put 20 points each into the Mode-Meter.
- Added Daroach Compatibility.
- Added Trummel/Alto 2 Compatibility.
- Added Dracula Compatibility.
- Added Amber Compatibility(pulls out a plushie).
- Jump speed increased from 10 to 11.
- Nair damage reduced from 19% to 11%.
- Fair damage reduced from 10% to 6%.
- Uair damage reduced from 15% to 8%.
- Bair damage increased from 12% to 13%.
- Dair damage reduced from 16% to 14%.

Actualizare: 14 ian. 2021 @ 11:21

v0.81:

- Fixed a bug that caused Commander Video to accumulate a ton of Mode-meter on hitpause.
- Converted Abyss Runes from Supersonic's buddy to the official game's system, disabling the Legacy support.
- Added compatibility for:
Agent N
Steve
Soulbound Conflict
Mt. DeDeDe
Rat

- Added new Rune(K): Mode goes up when an attack is performed in hitpause.
- Slight multiplier applied to modes higher than MEGA to try balancing out the point scaling.

Actualizare: 2 iun. 2020 @ 10:32

v0.80

- Added Kirby support(finally).
Copies Commander Video's second Nspecial variation, but it cannot be fired freely(This cannot be cancelled out of.)- you throw down your paddle and fire one shot before putting it away again!
This makes for 2 hitboxes on close combat, as well as a decent projectile ability.

Actualizare: 1 iun. 2020 @ 13:09

v0.79

- Edited icon to look more in-line with other icons in workshop selection.
- Cut down size of attack_update script.
- Fixed char_height bug when jump cancelling on dash attack.

Actualizare: 27 mai 2020 @ 12:10

v0.78

- Uspecial completely overhauled.
It now grabs the opponent of choice when hit whilst shooting up, and will spike them down whilst giving you a small boost up! Does 22% total.

Actualizare: 24 mai 2020 @ 6:57

v0.77

- Landing frames changed back from 5 to 4.
- Added a cool little intro animation!
- The NETHER sound no longer plays when starting a match, which should make it less annoying to hear every time.

Actualizare: 23 mai 2020 @ 9:45

v0.76

- Gravity speed decreased(.65 -> .52)
- Jump speed lowered(12 -> 10)
- Max fall speed & fast fall speed decreased(13 -> 10 max fall, 16 -> 12 fast fall)
- Initial dash time altered(8 -> 9)
- Ground friction increased(.19 -> .25)
- Airtime variables altered(Various, from air friction to jump time, all increases)
- Land time frames changed(4 -> 5)
- Pratfall land time variable changed(3 -> 10)
- Airdodge speed changed(7.5 -> 6.55)
- Roll speed changed(8 -> 7.55)
- Airdodge frames changed(1 startup, 4 active, 1 recovery)
- Fixed a bug where Commander Video would disappear after airdodging for a few frames each time.
- wall_frames line added to make animation smoother. There are 5 frames.
- Sound management code optimised by moving it to draw_hud- which should no longer play on replays when the HUD is hidden.
- Waveland time adjusted(8 -> 9)
- Waveland friction adjusted(1.15 -> 1.2)

Actualizare: 20 mai 2020 @ 10:10

v0.75

- Overhauled Bair completely to fire off a projectile in placement of the attack baked into the sprite.
- Reduced landing lag frames of Nair(4 -> 1)
- Increased speed of Nair attack by altering the window frames(6, 6, 6 -> 4, 4, 4).