Rivals of Aether

Rivals of Aether

Commander Video [Test Build Ver.]
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Actualizare: 19 mai 2020 @ 3:32

v0.74

- Optimised code by moving things from draw_hud to update, which should fix replays.
I've learned switch cases. So, now things are gonna be streamlined- as such, MODE switching should be affected.
- RECOMPENSE Rune edited to ensure that the Mode meter progresses faster and doesn't fight with the decay code.
- Doubled the count of available runes, bringing the total from 4 to 8.
- Added hspeed to Uspecial, transforming your upwards ascent into an arc-like motion.
- Character name changed to "Test Video" to help distinguish between test and release versions.

Actualizare: 14 mai 2020 @ 10:36

v0.73*

- Extra checks added for char_height offset to mitigate HUD problems when exiting dash attack.
- Slight modification made to dash and walk sprites.
- Added new icons to right side of HUD- this is to make sure players will be able to see what they have access to depending on MODEs.

This is also the full 1.0 release version- I want to thank each and every one of you for helping me whittle Commander Video into something I can be really proud of! And for a first character, I think I've made a great contribution.

This version of Commander Video will be moving into public status once the 1.0 version drops.

*All versions after this may be named to correlate with the release versions in future(so v0.74 may be v1.1.)

Actualizare: 12 mai 2020 @ 4:29

v0.72

- Slight tweaks to Fspecial to ensure it deals three hits past NETHER instead of just two.

Actualizare: 11 mai 2020 @ 5:54

v0.71, also known as the Pre-Release Update

- Added outline to spring sprite.
- Added limiter to Nspecial projectiles. Only five can be on screen at a time, and any further will lock you out of firing for a few seconds.
- Third variation of BEAT projectile now burns on contact.

ETA of Commander Video has been set for the 15th May, 2020. This date may move up or down depending on how quick I can finish the release trailer.

Actualizare: 7 mai 2020 @ 3:15

v0.70

- Mana hitpause feature rolled back to how it was pre-0.69.
- Damage and knockback you take now scales dynamically. GIGA has an x2 knockback multiplier, and x0.5 damage scaling. This means you'll take less damage, but more prone to being knocked.
Weakest is 1.0 for both of these variables. Hopefully this balances things out a bit!
- Flight sound now stops when opponent is hit with Fspecial successfully.
- Fspecial now offsets the opponent from both directions properly.
- A small success sound now plays when hitting a player with Fspecial.

NOTE:
I feel like I've reached the end of Commander Video's development journey, so I'd be happy if you could record some fight footage for a TRAILER!
Guidelines are simple- play with the music off, and try to hide the player percentage UI on top of their heads if you can. Record in 720p or 1080p if possible.

Actualizare: 6 mai 2020 @ 10:58

v0.69
Nice.

- Supersonic's Abyss Rune Buddy support is now implemented.(there are ya happy linz)
There are 4 runes installed so far.
- Revamped Fspecial to be far more useful. It's now a command grab of sorts!
When hitting HYPER or higher, you will now be able to deal more damage when they're hit with the first attack.
- Nair hitboxes enlarged from 100 to 120.
- Knockback multiplier removed from first Fstrong hitbox.
- Moved mana hitpause variable to hit_player with slight tweaks- will be rolled back if it doesn't help.

Actualizare: 29 apr. 2020 @ 7:39

v0.68

- Mode point rate slowed down on higher MODEs.
- Bar loss now set to 95 instead of 75 when going down a MODE.
- Ground friction on dash attack re-enabled, now set to 1.5.
- Hspeed on dash attack buffed(2 -> 8). This is to make movement more natural in between attacking and running.
- Specials now give 16 points to meter on attack.
- Second hitbox for dash attack changed: Now, it stays there while sliding indefinitely.
- Indefinite sliding can now only be accessed on SUPER or higher.
- When attacking with moves that have hitpause, points now increase majorly instead of decreasing.

Actualizare: 28 apr. 2020 @ 9:40

v0.67

- Remade win background.
- Your Dash movement speed and moonwalk acceleration now dynamically increase and decrease depending on MODE:
Dash speed: 8 at NETHER, 9 at GIGA. Incrementally moves up and down by 0.25 on each MODE.
Moonwalk accel: 1.4 at slowest till MEGA, moving incrementally up to 1.6 by GIGA.
- You now get to triple jump when hitting GIGA.
- Third variation of Beat projectile is now only accessible in EXTRA.
- Removed a few unneeded lines to optimise character.
- Adjusted first two Nspecial hitboxes to be accurate with graphics.
- Fast falling now gets faster with MODE increases. 16 at NETHER, 20 at GIGA.
- Mode point accumulation changed:
Strongs now give 20 points each, whereas jab and aerials give 8 points. Tilts are rewarded with 12 points.

Actualizare: 26 apr. 2020 @ 6:25

v0.66

- Dash attack damage of first hitbox buffed(1 -> 6)
- Disabled custom ground friction to see if it fixes a bug. May be enabled in next patch.
- Second hitbox of dash attack now triggers while sliding.
- Hspeed type 1 added to first window of Dash attack.
- Additional char_height check added to attack_update for dash attack.
- Damage buffed on all aerials:
Bair(3, 2, 2 to 6, 8, 12)
Nair(1, 1, 4 to 5, 5, 9)
Fair(3 -> 10)
Dair(6 -> 16)
Uair(2, 2, 3 to 4, 4, 7)

Actualizare: 25 apr. 2020 @ 12:33

v0.65

- Removed knockback scaling completely for both first and second hitboxes on Dstrong and Ustrong.
- Adjusted dair lifetime(6 -> 8) and width, plus the shape to account for the accurate size.
- Buffed damage of Ftilt(4 -> 7)
- Buffed damage of Dtilt(3 -> 7)
- Buffed damage of Utilt(3 -> 8)
- Frames of first jab swipe changed(14 -> 10)
- Accurate hitboxes now placed on Bair. Third hitbox spikes.
- Fixed SUPER Beat projectile from going through enemies.