RimWorld
Vanilla Fishing Expanded
41-50 van 52 items weergegeven
< 1  2  3  4  5  6 >
Update: 3 jun 2020 om 23:40

[Auto-generated text]: Update on 6/4/2020 8:39:38 AM.

Update: 10 mrt 2020 om 7:14

Apparently latest update was corrupted by Steam

Update: 9 mrt 2020 om 13:14

v2.02:

Added Harmony dependency to avoid further Harmony problems
Changed all patches to run faster

Update: 29 feb 2020 om 5:02

v2.01:

- Updated Harmony to 2.0.0.7 to avoid recent Harmony problems

Update: 20 feb 2020 om 2:45

[Auto-generated text]: Update on 2/20/2020 11:45:43 AM.

Update: 20 feb 2020 om 2:34

[Auto-generated text]: Update on 2/20/2020 11:34:36 AM.

Update: 25 nov 2019 om 9:26

v1.03:

Added mod options to define the minimum size of fishing zones
Added mod options to define fishing duration (and thus control fishing yield)
Added mod options to set chance for special catches
Added mod options to set minimum and maximum map temperatures for reduced fishing yields
Added mod options to make fishermen drop fish on the ground instead of carrying to a stockpile
Added a Fisherman trait. Pawns with the Fisherman trait will receive a mood boost when fishing, and 24 hours afterwards
Changed the Spacer tag for Neolithic in fish items

Update: 22 nov 2019 om 6:02

[Auto-generated text]: Update on 11/22/2019 3:02:27 PM.

Update: 22 nov 2019 om 4:59


v1.02:

CE patch fixed

Update: 18 nov 2019 om 3:17


v1.01:

Tweaked fishing timers to produce slightly less nutrition per day
Added proportional fishing yield reduction if map is below 0ºC and above 50ºC
Non-violent pawns can no longer fish
The whole fishing zone is now reserved by a single pawn
Fish no longer should appear as weapons in incoming raids
Added a message when catching something special (1% chance)
Added Realistic Planets compatibility
Added Combat Extended compatibility (yeah, really)
Added message about zones being too small being dependant on unpausing the game too