Invisible, Inc.

Invisible, Inc.

OMNI Foundry Plus
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更新于:2022 年 10 月 22 日 上午 12:51

V.2.6
- Fixed crash in mid2 introduced by recent update. (Thanks, qoala!)

更新于:2022 年 10 月 12 日 上午 10:19

V.2.5:
- Added new feature: Elevator danger. The agent elevator now doubles as a guard elevator. In fact, it doubles as the ONLY guard elevator! Don't worry, this is disabled by default.

更新于:2022 年 6 月 18 日 下午 2:57

V.2.4:
- Under the hood cleanup

更新于:2021 年 8 月 31 日 下午 12:17

V.2.3:
- Under the hood change to shield generator disabling requirements

更新于:2021 年 6 月 15 日 上午 7:00

V.2.2:
Fixed shield objective notification showing up if mod is disabled

更新于:2021 年 3 月 17 日 下午 2:39

V. 2.1:
- Revamped and simplified how the Shield Generator objective works without Monst3r. Looting it with any other agent will now successfully disable the device and complete the objective. (It's just still, you know, lethal for the agent...)

更新于:2020 年 12 月 11 日 下午 12:34

V.2.0:
Additional options added for extra difficulty.
- Monst3r is required for main objective: Only Monst3r can activate the Security Terminal that opens the MacGuffin lab
- Stealing main objective alerts guards: What it says.

更新于:2020 年 9 月 19 日 下午 5:36

V.1.19:
- Fixed custom mid2 scripts not working in the absence of Agent Reserve mod if Dev mode is enabled, thanks to qoalabear!

更新于:2020 年 4 月 26 日 下午 2:52

V.1.8:
- When hacked, Shield Generator now reboots for 5 turns instead of 2, to give you slightly more leeway (especially considering its firewalls are boosted when it reboots...)
- Added mod dependency (for now) on Agent Reserve mod

更新于:2020 年 3 月 15 日 下午 3:02

V.1.7:
Changed one of the alternate starting room prefabs to have slightly superior interior decorating