Garry's Mod

Garry's Mod

Mansion of the Dead (nZombies for Clue) (Currently unplayable)
正在显示第 1 - 10 项,共 11 项条目
< 1  2 >
更新于:2019 年 11 月 11 日 下午 1:54

less stuck i hope
please for love of god less stuck
also something else maybe fixed idk

更新于:2019 年 11 月 10 日 下午 9:07

Attempt #2.

更新于:2019 年 11 月 10 日 下午 8:45

Don't update things drunk. That might actually break something due to carelessness.
Compressed navmesh and hopefully fixed some nav locks being shitted as well. Made first floor stairs door more convincing (and less exploitable.)

更新于:2019 年 11 月 8 日 下午 7:44

Made zombies get less stuck in tunnels, including fixing 1 nearly completely broken spawner. Now they're slightly less retarded in there, and hopefully despawn properly when stuck. Cut down the dropdown invisible walls, airstrafe all you want cuz I do. I abuse-proofed everything close by.

更新于:2019 年 10 月 31 日 上午 9:06

Improved navmesh, now zombies get way less stuck in doorways, barricades, and corners especially in the tunnels, as well as a notable amount less in stairs. Zombies can now drop down from second floor at 100% success rate without getting stuck.

更新于:2019 年 10 月 31 日 上午 12:22

Reverted workshop ID check.

更新于:2019 年 10 月 31 日 上午 12:12

Moved workshop ID check to separate collection, to keep description cleaner. That doesn't seem to work. Shame.

更新于:2019 年 10 月 30 日 下午 11:08

Fixed a lot of zombie navigation breaking glitches and bugs (stair stuck glitch might still happen?). Updated navmesh accordingly. Patched out a ton of potential self-boost spots and props. Set the second floor mystery box as default starting position. Added workshop ID check.

更新于:2019 年 10 月 24 日 下午 11:59

whoops I forgot to update navmesh with experimental changes, that's fixed now

更新于:2019 年 10 月 24 日 下午 11:51

Radically cut down the amount of special spawns, moved and removed a few zombie spawns, added BO2 Remington New Model Army.