Rivals of Aether

Rivals of Aether

Hibito
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更新于:2022 年 5 月 31 日 上午 2:44

I made an oops and fixed it :)

更新于:2022 年 5 月 31 日 上午 2:37

v1.5 Patch Notes of I Guess I Still Work On This Sometimes

I redid the hitboxes on just about every attack lol

---JAB---

1. All parts now have 2 hitboxes

2. The second part of JAB combo now sends at an angle of 85

---FTILT---

1. Number of hitboxes reduced to 2

2. Sound played when it hits an opponent has been changed

3. Knockback scaling reduced to 0.5

4. Knockback angle changed to 35


---DTILT---

1. Reduced number of hitboxes to 2

2. Reduced knockback scaling

3. Increased base knockback to 8

4. Changed knockback angle to 85

---UTILT---

1. Number of hitboxes reduced to 2

2. Increased startup and endlag

3. Increased base knockback to 8

4. Decreased knockback scaling to 0.5

---FSTRONG---

1. Reduced the number of hitboxes on FSTRONG to 2

2. FSTRONG now has a base knockback of 8 with an angle of 45

3. The charge of FSTRONG now has ground friction of 0.4

4. FSRTONG no longer sends at awkward angles away from you, meaning that 45 means something

5. FSRTONG now has active hitboxes on frame 14

---DSTRONG---

1. Reduced number of hitboxes on both parts of the move to 2

2. First part of DSTRONG now leads into the second part more consistently

3. Second part of DSTRONG now sends at more consistent angles

---USTRONG---

1. USTRONG now hits 3 times

2. All parts of USTRONG now hit more consistently

---NAIR---

1. NAIR is now a "sex kick", lingering longer but growing weaker after the initial attack

2. NAIR now has increased knockback all around

3. NAIR has had the number of hitboxes reduced to two

4. The weak part of NAIR has a single hitbox

---FAIR---

1. Reduced the number of hitboxes to 2

2. Adjusted animation

---BAIR---

1. Reduced the number of hitboxes to 2

2. Adjusted SFX

3. Increased damage to 6

---DAIR---

1. The startup no longer has hitboxes

2. The upper part of the thrust now has a base knockback of 2

3. The size of the "sweetspot" has been reduced and has been moved upwards slightly

4. The size of the top hitbox has been increased

5. DAIR now launches at more consistent angles

---UAIR---

1. Reduced the number of hitboxes to 2

2. Increased ending lag

---NSPECIAL---

1. Adjusted Animation

---FSPECIAL---

1. Changed the sfx

2. You can no longer move while using FSPECIAL in the air

3. Reduced the number of hitboxes on the kick to 2

---USPECIAL---

1. Literally cut the move in half.

---DSPECIAL---

1. Reduced the number of hitboxes to 3

2. Weak hit of DSPECIAL now has a base knockback of 2 and scaling of 0.5

---CROUCH---

1. It looked weird, so I added more frames



更新于:2021 年 7 月 7 日 下午 7:57

v1.4 Patch Notes of I Don't Know What I'm Doing Please Help Me

---I Learned How to Read---

1. There was a bug where Hibito could potentially cause the game to crash because I had a file set up incorectly. This should be fixed now...


---Slow Your Roll---

1. Initial dash time changed from 14 to 10

2. Initial dash speed changed from 8 to 7.5


---I Ran Out of Names But These Are Attack Changes---

1. Jab combo is still a combo at higher percents now

2. USTRONG had its base knockback reduced from 8 to 6 and knockback scaling reduced from 1.5 to 1, but the first hit will (probably) always combo into the final hit

3. DATTACK had its number of hit boxes reduced since there was no need to have so many

4. When FSPECIAL connects, the opponent will now be moved into Hibito's hand so the animation looks less awkward

更新于:2020 年 6 月 9 日 下午 8:14

v1.3 Patch Notes of Maybe Awesome

---Color Un-mishap---

1. Added back in Hibito's Black palette since the last palette no longer crashes the game

2. Added a White palette

3. Added a Rainbow palette

4. Version number and palette names are now visible while in character select (Taken from Hime Daisho)
Hime Daisho by The Slugger: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1905208125&searchtext=Hime

---More frames, less lame*---
1. Added an intro animation

2. Changed crouch animation to make it look less... off

3. Changed tech animation to also make it look less like he was sprouting from the ground like a cranky plant

4. Taunt animation was edited slightly

5. Jab now has 3 parts

6. Wavelanding animation has been fixed. No more floating above the ground.

*Might not actually be less lame...

---Hitboxing---

1. Most attacks have gotten more hitboxes to better match Hibito's sword

2. DAIR now has a sort of "sweetspot" (the best that I can manage anyway) that applies burn (instead of just needing to slap with the sword)

3. The beginning of DAIR now has hitboxes too

4. The beginning of DATTACK also now has hitboxes too

5. DTILT has gotten the extra hitbox and "sweetspot" treatment too

---Might still be broken, but less maybe?---

1. FSTRONG now has more ending lag

2. Arials have more landing lag

3. DSPECIAL, while still boring (I'll figure it out eventually), is now techable at least

4. Moves have actual knockback scaling so everything will ACTUALLY send things places. Eventually.

更新于:2019 年 11 月 8 日 下午 6:42

v1.2 Patch Notes of Maybe Awesome

---Up We Go---

1. You can now cancel Hibito's USPECIAL with a walljump after the first swing.

---Color Mishap---

1. Hibito's last alternate color would crash the game when selected all of a sudden (don't know why), so I just removed it.

---I Poke You---

1. Hibito's NAIR now has knockback scaling of .5, so it'll actually send things places. Eventually.

更新于:2019 年 10 月 22 日 下午 12:20

v1.1 Patch Notes of Maybe Awesome

---DO NOT MIX---

1. There's now a pause between Hibito's victory jingle and the results screen music

---He shows his true colors---

1. Hibito's portrait now accurately depicts his current color

2. Alternate colors now reflect Hibito's alternate colors from Draglade

---That wasn't supposed to be there---

1. Rouge pixels have been dealt with.

---Hands Off---

1. Hibito's Fspecial, when missed in the air, sends him into pratfall and hitstun, when missed on the ground

更新于:2019 年 10 月 17 日 下午 8:45

v1.0

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