Rivals of Aether

Rivals of Aether

Gustav, The Phantom Musketeer
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更新于:2021 年 8 月 21 日 下午 7:50

v2.15

Gustav Gamefeel Patch

-Nair hit 1 now uses flipper 10 (kb in the direction of movement)
-Bair hitpause increased slightly on all hits (5 -> 6, 7 -> 8)
-Can now shoot while a musket is out - each gun is separately loaded, will fire the ghost gun first

更新于:2021 年 4 月 10 日 下午 10:02

v2.14

更新于:2021 年 4 月 10 日 下午 9:58

v2.13

Hitboxes universally increased in size

Removed Fspecial hitbox except on shot
Fspecial startup and endlag reduced (16,16 -> 9,9)

Ustrong startup decreased - (12 -> 10)

Utilt angle increased (80 -> 85)

更新于:2021 年 1 月 10 日 上午 3:29

v2.12

Exploit Fix: Jab1 window2 length increased (15 -> 18)

更新于:2020 年 12 月 30 日 下午 5:06

v2.11

RCS Update 3

Uspecial:
- If special is held during the move, will do the "no gun" move instead of going towards the gun
- "No gun" special frames reduced (16 -> 12)
- Decreased "no gun" vsp gain (-3 -> -10)
- Reworked gravity and velocity slowdowns for a better gamefeel

更新于:2020 年 12 月 28 日 下午 7:28

v2.10

RCS Update 2

Jab:
- jab1 endlag increased (12 -> 15)

更新于:2020 年 12 月 28 日 下午 6:12

v2.9

Uspecial:
- fixed a bug where Gustav could extend his up-b range by holding attack at the end of uspecial
- fixed a bug where Gustav could escape parry stun by picking up gun in certain situations
- startup increased (18 -> 20)

Fspecial:
- fixed a bug where throwing gun against a wall will make it visually disappear

Dspecial:
- added a vfx when something is reflected

Nair:
- first hit kb increased (6 -> 7)

Utilt:
- kbs decreased (.7 -> .5)

Dstrong:
- endlag increased (8 -> 12)

更新于:2020 年 12 月 24 日 下午 7:25

v2.8


Nspecial:
- Shoot startup increased (3 -> 5)

更新于:2020 年 10 月 14 日 上午 11:11

v2.7

- Bugfix: Adjusted Ustrong SFX to play at the right time.

更新于:2020 年 10 月 13 日 下午 5:42

v2.6

Gameplay Changes:
- Dstrong hitstun multiplier increased (1.2 -> 1.3)
- Fstrong active frames increased (5 -> 6) [standardization]

Visual Changes
- Improved Dair startup to be more striking
- Added a frame to ftilt's animation (wasn't playing correctly before) and adjusted frame timing accordingly.
- Adjusted the visuals of: Uair & Bair to fix leg errors
- Adjusted SFX on moves to correspond with the end of startup rather than first active frame (sfx plays on the same frame as hit instead of the frame after)