XCOM 2
Bitterfrost Protocol
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Update: 21 mei 2020 om 13:40

fixed an issue where higher-tier cryolator projects wouldn't be added to the game if enabled when activating the mod after a campaign already started.

Update: 3 mei 2020 om 9:29

fixed a localization error

Update: 2 mei 2020 om 18:39

-corrected icestorm not doing bonus damage
-sharpley reduced Winter King's Fangs EDust cost.
-added option to enable higher-tier cryolator construction projects.
-Winter King's Fangs now upgrade with the autopsies for melee techs.

Update: 20 apr 2020 om 14:31

Fixed typo in strattuning for the vest (was causing it to be unbuildable on legendary)
Added config for RealityMachina's Improved Rocket Targeting to fix up Cryolaunchers.

Update: 23 mrt 2020 om 11:06

Increased cone width of cryolator slightly, Lowered tile coverage significantly.
Added support for Nozzle attachments.
Increased Cryolator upgrade slots from 0/1/2 to 1/2/2
Cryolator's basic attack won't end the turn while under the effect of Burning Rush.
Chemstorm damage is now configured seperatly from regular damage, and is higher.
Increased Chemstorm Radius.
Added Infil values for compatability with CI - you will still need to adjust costs approriately.
Added effects to Bitterfrost Canister's activation.

Update: 25 feb 2020 om 12:28

minor change to support chemthrower suppression.
changed bitterfrost grenades from explosion to frost damage.

Update: 21 feb 2020 om 13:30

fixed stocking allies with misses from fine control.

Update: 25 jan 2020 om 12:18

Changed encoding on chn files. hopefully it shows up in game properly now.

Update: 20 jan 2020 om 21:20

Buffed Cryolator's range table.
Adjusments for the new implementaion of chemstorm.
Added Simplified Chinese Translation.

Update: 23 nov 2019 om 5:09

Enabled Chemstorm with cryolators.
Cryolators may now chill with fulmination.
Extended the cryolator stream pfx a bit, should better fit it's range.
Fire Cryolator can now trigger Thermal Bulwark.