RimWorld

RimWorld

RimConnect
Viser 51–60 av 70 bidrag
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Oppdatering: 25. feb. 2020 @ 16.36

[Auto-generated text]: Update on 2/26/2020 11:35:57 AM.

Fixed it up to work with 1.0 and 1.1

Oppdatering: 21. des. 2019 @ 14.35

Update on 12/22/2019 9:35:06 AM.

- Bug fix: Items with the same name threw duplicate errors
- Improvement: Changed logic to no longer build action dictionary on every spawn. Should stop game hanging when a twitch event/drop comes in

Oppdatering: 17. des. 2019 @ 17.16

Update on 12/18/2019 12:15:58 PM.

- Borked the release again. Need a better release pipeline -.-

Oppdatering: 17. des. 2019 @ 17.05

Update on 12/18/2019 12:04:57 PM.

- Backend changes to get ready for building the loyalty store

Oppdatering: 9. des. 2019 @ 0.42

Update on 12/9/2019 7:41:57 PM.

- Add a new event "Bionic Plague" that kills all animals and leaves behind components
- Add a new event "Healing Nanites" that heals all your colonists superficial wounds

Oppdatering: 8. des. 2019 @ 2.15

Update on 12/8/2019 9:15:44 PM.

- Fix spawning multiple items raining drop pods everywhere. While this looks great, it's a hell of a cleanup job

Oppdatering: 6. des. 2019 @ 2.11

Update on 12/6/2019 9:11:03 PM.

- Remove out dated spawn commands

Oppdatering: 6. des. 2019 @ 2.06

Update on 12/6/2019 9:06:30 PM.

- Added all minifiable buildings to the spawn list

Oppdatering: 2. des. 2019 @ 21.42

Update on 12/3/2019 4:42:09 PM.

- Add a boatload of items to spawn
- Add animals to spawn
- Add more categories
- Add a better letter notification on events
- Add better prefixes to items depending on if they can spawn multiple or not
- Make the mod start during startup of the game at the proper time

Oppdatering: 11. nov. 2019 @ 23.51

Update on 11/12/2019 6:51:27 PM.

- Don't try to forbid dead bodies