RimWorld
RimConnect
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Обновление: 25 февр. 2020 в 16:36

[Auto-generated text]: Update on 2/26/2020 11:35:57 AM.

Fixed it up to work with 1.0 and 1.1

Обновление: 21 дек. 2019 в 14:35

Update on 12/22/2019 9:35:06 AM.

- Bug fix: Items with the same name threw duplicate errors
- Improvement: Changed logic to no longer build action dictionary on every spawn. Should stop game hanging when a twitch event/drop comes in

Обновление: 17 дек. 2019 в 17:16

Update on 12/18/2019 12:15:58 PM.

- Borked the release again. Need a better release pipeline -.-

Обновление: 17 дек. 2019 в 17:05

Update on 12/18/2019 12:04:57 PM.

- Backend changes to get ready for building the loyalty store

Обновление: 9 дек. 2019 в 0:42

Update on 12/9/2019 7:41:57 PM.

- Add a new event "Bionic Plague" that kills all animals and leaves behind components
- Add a new event "Healing Nanites" that heals all your colonists superficial wounds

Обновление: 8 дек. 2019 в 2:15

Update on 12/8/2019 9:15:44 PM.

- Fix spawning multiple items raining drop pods everywhere. While this looks great, it's a hell of a cleanup job

Обновление: 6 дек. 2019 в 2:11

Update on 12/6/2019 9:11:03 PM.

- Remove out dated spawn commands

Обновление: 6 дек. 2019 в 2:06

Update on 12/6/2019 9:06:30 PM.

- Added all minifiable buildings to the spawn list

Обновление: 2 дек. 2019 в 21:42

Update on 12/3/2019 4:42:09 PM.

- Add a boatload of items to spawn
- Add animals to spawn
- Add more categories
- Add a better letter notification on events
- Add better prefixes to items depending on if they can spawn multiple or not
- Make the mod start during startup of the game at the proper time

Обновление: 11 ноем. 2019 в 23:51

Update on 11/12/2019 6:51:27 PM.

- Don't try to forbid dead bodies