Arma 3
Seattle
Mostrando 1-6 de 6 aportaciones
Actualización: 30 AGO 2021 a las 9:59

Version 1.106

-Fixed minor model errors in the map.

Actualización: 8 NOV 2019 a las 10:12

​Version 1.105

 -Added 3 new airstrips, all airports.

Actualización: 20 OCT 2019 a las 4:37

Version 1.103

-Improved the color of the grass, stained by the satellite image.

Actualización: 17 OCT 2019 a las 7:14

Version 1.102

-Fixed error saturating blank screen, adding value "skyColorInfluencesFogColor = 0"
-Added new sky mode, more cloudy and dark. Based on the sky of Livonia.
-Added first version of roads (only the downtown area)

Actualización: 25 SEP 2019 a las 9:06

Version 1.101

-Added in the "Optional" folder, a PBO that adds roads (temporary test) in downtown Seattle.

Actualización: 16 SEP 2019 a las 21:14

Version 1.100

-Added the mod @ToH Core and @Seattle.
-Now South Asia and Seattle have dependence on ToH Core.
-Seattle incorporates all the improvements mentioned above in South Asia.
-Includes a first version of skyscrapers (v0.1) that does not include reflections or normal maps. I have to improve my knowledge of binarization.
-Eden Editor: Object Categorization is being sorted. To facilitate the use of the Core.
-New Location icons to minimize the amount of text (for example, Mines and Oilfields).