武装突袭3

武装突袭3

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Seattle
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Data Type: Mod
Mod Type: Terrain
文件大小
发表于
更新日期
6.284 GB
2019 年 9 月 16 日 下午 9:14
2021 年 8 月 30 日 上午 9:59
6 项改动说明 ( 查看 )

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Seattle

在 Jove Chiere 的 1 个合集中
Take on Helicopters
11 件物品
描述
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.


This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.

I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.

Optional disable Roads:
@ToH noRoads Seattle
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1900845247

Technical Details
Grid size : 4096
Cell size : 15
Satellite Tile : 1024
Texture Layer : 60
Total objects : 2,284,713
Km x Km : 61.4 x 61.4
Square Km : 3769.96
Real world location : https://goo.gl/maps/4G3UtrS99tsSeHxU9

Minimum recommended visibility setting:
setViewDistance 9000; setObjectViewDistance [6000,400]; setTerrainGrid 3.75; setPiPViewDistance 4000; setDetailMapBlendPars [5,50];

Known Bugs:
-It is compatible with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.

https://forums.bohemia.net/forums/topic/225284-take-on-helicopters-terrains/

Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.


Arma Public License Share Alike (APL-SA)[www.bohemia.net]

Take On Public License Share Alike (TOPL-SA)[www.bohemia.net]
Take On Helicopters is made by Bohemia Interactive[www.bohemia.net]
based on Take On Helicopters Data Pack[community.bistudio.com]
223 条留言
Jove Chiere  [作者] 7 月 14 日 上午 9:52 
I'm sorry but without more information about the mods you use on your server, I can't answer anything else....
Help I Zip Tied My PP To A Brick 7 月 12 日 下午 7:40 
TOH broke my server
Jove Chiere  [作者] 6 月 30 日 下午 11:48 
What is your problem, @Gad?
Gad 6 月 29 日 上午 4:59 
Я УЖЕ КАТАЮСЬ ТУТ ВТОРОЙ МЕСЯЦ И НЕ ВИЖУ КОНЦА, ПОМОГИТЕ
King George, The Third. 4 月 20 日 下午 7:38 
Im burning this city to the ground
attackontom 2024 年 12 月 2 日 下午 1:30 
hi i am steven
AHAPXICT 2024 年 10 月 20 日 下午 3:02 
ахуеть
mikesmith 2024 年 5 月 31 日 上午 4:13 
Got it. Will do that & and many thanks for that, Jove.

Cheers man.
Jove Chiere  [作者] 2024 年 5 月 27 日 下午 4:26 
Hi MikeSmith,
The theory is easy...
ArmA material that is public, can be reused for ArmA... As long as it is shared under the same license.
If you take the sources directly from the Bohemia Interactive files, you have to mention them.
If for example you take the files from me, you have to mention me & BI.
Simple...
mikesmith 2024 年 5 月 25 日 上午 6:39 
Hello, Jove. I have been a mod, mission & island maker for Operation Flashpoint for about 15 years. - I checked and read the Public License URLs you shared above but it was still not satisfactory so had to ask you directly. Was going to ask you for permission to use all these static buildings in Arma: Cold War Assault. - I know, it's an old one, but there are still a significant number of nostalgia-loving, core Operation Flashpoint/Arma:CWA veterans in the community. If I could get them to play with these stuff, well, there wouldn't be a single person who wouldn't be happy about it.

If the answer is negative, thanks anyway. But frankly, I sincerely wish it wasn't negative.