Left 4 Dead 2

Left 4 Dead 2

Hardcore Realism (Beta)
Viser 161-170 af 336 forekomster
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Opdatering: 25. dec. 2022 kl. 12:02

Opdatering: 25. dec. 2022 kl. 11:56

Opdatering: 24. dec. 2022 kl. 22:21

Opdatering: 24. dec. 2022 kl. 21:54

Testing experimental features on multiplayer.

Opdatering: 23. dec. 2022 kl. 12:12

- Survivor crawl speed while incapacitated is now slower.
- Incapped survivor pistol accuracy has been increased.

Opdatering: 23. dec. 2022 kl. 10:18

- Changed rifles to have a x0.5 modifier for shoulder wounds (was x0.45).
- Changed the Desert Eagle to have a x0.5 modifier for shoulder wounds (was x0.45).

Opdatering: 23. dec. 2022 kl. 9:43

- Reduced the amount of damage done to the torso and limbs by friendly fire melee weapon hits.

Opdatering: 23. dec. 2022 kl. 9:17

- Readded the other gamemodes that came with the original mod.
- Readded the grenade launcher.
- Changed the minigun ammo to more accurately reflect the size of the ammo box (Reduced from 3000 rounds to 200 rounds)
- The witch is now very slightly less aggressive.
- Tweaked gun damage.
- WItch burn time has been quadrupled.
- Tank burn time has been doubled.
- Fixed riot infected not dying from miniguns and .50 caliber machine guns.

Opdatering: 21. dec. 2022 kl. 20:01

Changed the speed that infected and the witch run at back to the slower values. The witch will still run faster while burning though.

Opdatering: 20. dec. 2022 kl. 21:25

As of 12/20/2022:

Bug Fixes:

-Fixed pipe bombs not killing players, special infected, tanks, and witches.

-Fixed common infected being able to interupt kills by hunters and chargers (There may still be a few times where the script lags though and players get incapped instead). This was left alone for smokers who constrict you but can't reach you, as being held in place for the horde is part of the base game.

-Fixed guns dropped by dead players refilling their ammo if picked up by a different survivor.

-Fixed common infected not dying from non-arm melee hits. They may still take a few hits to kill if only their arms are struck, making melee weapons not 100% reliable.

-Fixed the heartbeat sound not starting on the next map if a player enters the previous safe room while on their last incap (This bug was a pain to fix, it literally took nine hours).

-Fixed players doing the "I'm down!" yell when killed by the .50 cal or the minigun.

-Fixed the .50 cal and minigun not dealing damage properly. They will now be significantly more effective against the tank and witch.


Changes/Experimental Features:

-The AK47 now recovers accuracy slightly faster.

-The M60 now recovers accuracy slightly slower.

-Accuracy while moving has been slightly increased with all guns.

-Hunters and chargers will now snap the necks of players.

-Infected now run even faster than before, at a realistic speed for human sprinting (16 MPH vs. 12 MPH). This feature is experimental. So far it seems to make players have to burn through more ammo to stay alive.

-The witch will now run faster when on fire (20 MPH), and can easily outrun players...

-The witch is now significantly more aggressive, requiring more stealthy strategies. Crouch, don't shoot, and keep your light off, while keeping cover between yourself and her if possible.

-Doors take less damage from bullets to make them more realistic.

-The bolt actions on the AWP and Scout now cycle slightly faster.

-Bots no longer run out of pistol ammo to avoid issues with their AI getting stuck and cycling between items constantly.

-Pistols no longer get dropped when pinnned by special infected, for consistency with always having a pistol while incapped.

-Tweaked the damage survivors take from melee weapons.

-Incapped survivors now bleed out twice as fast as the base game.

-Incapped survivors can now crawl (This was actually a feature before, but I forgot to put it in the description).

-Incapped pistol reload time has been changed to be normal reload time.

-Incapped pistol accuracy has been changed to be the same as non-incapped pistol accuracy (The swaying effect from being incapped more than makes up for this as a detriment to aiming accurately).

-Minigun spread per shot was decreased from 0.1 to 0.0. This seems to help center the crosshair better on the .50 cal, as they share the same accuracy cvar for some reason. This also makes careful aim necessary with the minigun to hit targets.

-Removed glows from items and props for additional realism (and difficulty), including the cola bottles in Dead Center and the gas cans in finales (The Last Stand might be more impossible than ususal now...). This feature is experimental, and still a work in progress. It should work through Dead Center, at any rate, except for the window in the toy store.