Garry's Mod

Garry's Mod

Meko-TAU Cannon PROTOTYPE SWep
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更新于:2023 年 11 月 20 日 上午 8:52
作者:XmegaaAAa

  • The weapon's name in the NPC weapon override list has been adjusted.

更新于:2023 年 11 月 4 日 下午 12:32
作者:XmegaaAAa

  • The weapon's left click attack alongside its Final version weren't dealing real damages, it's fixed.
  • The NPCs can now use the weapon without the depleting energy issue.

更新于:2023 年 10 月 30 日 下午 2:24
作者:XmegaaAAa

Major update for most of my Meko weapons, I guess.

The MekoTAU-Cannon PROTOTYPE has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 50
  • LMB : Cost 3
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

更新于:2023 年 10 月 21 日 下午 4:11

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.
  • Projectile tracers are fixed, and using their rightful colors (Tested in Singleplayer though)

更新于:2019 年 11 月 12 日 下午 1:28

  • The weapon now use the real gauss tracer! :) And keep the "Gravity gun" one for RMB.
You're curious on the bulle tracer name? It's "HL1GaussBeam_GMOD".

更新于:2019 年 10 月 27 日 上午 10:32

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".

更新于:2019 年 10 月 10 日 上午 10:56

Renamed the weapon scripted name, from weapon_mekotaurevamp to meko_tauproto.

更新于:2019 年 9 月 8 日 上午 10:46