Garry's Mod
Draconic Base
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更新: 2020年10月5日 @ 16時49分

hotfix: Added upper bounds & proper scaling to a few reflection tint material proxies.

更新: 2020年10月2日 @ 9時47分

  • Added console command "drc_menu"
  • Better interpolation for weapons
  • All heat/charge material proxy colour changes are now handled in-material instead of in weapon values, using $colourmin, $colourmax, and $colourmul vectors respectively.
  • Fixed Draconic menu scaling for playermodel settings to work with all resolutions for real this time

更新: 2020年9月25日 @ 9時42分

  • Added: SWEP.Primary.LungeRequiresTarget = true/false // Whether or not melee weapons with a lunge attack require a target to be initiated (will not apply physics force without target. Default: true)

更新: 2020年9月9日 @ 18時00分

hotfix: player colour proxy related

更新: 2020年9月4日 @ 20時30分

holy FUCK I am not writing a changelog for this.

I rewrote like 60% of the base's entire code, and 100% of the foundation-work of it.

Rewriting the wiki is how I'm going to cover everything because this was so much work I fialed to document all the changes on that it's just easier for me to finally update the wik.

As this is a huge update & rewrite, bugs may happen, but I've (hopefully) gotten them all before publishing this.

更新: 2020年5月28日 @ 14時33分

fixed a problem with the player colours menu overwriting weapon colour with player colour (a small oversight in the code)

更新: 2020年5月27日 @ 18時06分

更新: 2020年5月12日 @ 11時30分

Minor hotfix: Battery base weapons previously would not fire if ammo < 1, even if the gun could still fire from ammo taking less than 1 per shot. Fixed. battery Base weapons now fire until the actual integer is 0.

更新: 2020年5月7日 @ 3時14分

Critical hotfix:

  • Fixed sv_drc_mvement setting override
  • Thew in an extra redundancy check for the CurHeat matproxy to fix the redundant lua error associated with it.

更新: 2020年5月5日 @ 3時10分

Hotfix for dropped weapons thinking that world is a player