Dota 2
Epic Boss Fight Reborn
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Обновление: 23 окт. 2024 в 9:06

reduced skeleton king wave damage output, made archers and minions squishier
reduced ogre wave health to match the fact its a horde wave
made puck wave squishier

Обновление: 23 окт. 2024 в 7:50

tweaked zombie and leshrac wave spell damage down, reduced lich spawn rates slightly

Обновление: 23 окт. 2024 в 6:19

changed HP scaling of bosses to be less lategame
upped spell damage of bosses to be more earlygame (same-ish lategame)
fixed error that causes the game to stop if a unit was cleared too early

Обновление: 23 окт. 2024 в 4:48

forgot to make shop global in new map

Обновление: 23 окт. 2024 в 4:19

changed event map layout, i didn't like it

Обновление: 23 окт. 2024 в 3:04

returned to previous version of spell scaling, should be less laggy, fingers crossed

Обновление: 22 окт. 2024 в 13:27

changed how spells are amped, no longer visual on tooltip and uses spell amp instead; hopefully actually fixes the lategame lag while i figure something out

Обновление: 22 окт. 2024 в 12:17

tried optimizing the spell scaling on enemies to improve frames
fixed crash when someone DCs
fixed certain boss items dealing 600 million damage
activated multiple hero selection on event, allowing you to have 10 shadow fiends if you roll em

Обновление: 22 окт. 2024 в 11:05

fixed roshan wave causing the game to break

Обновление: 22 окт. 2024 в 10:28

made event map have global shop
fixed backpacked items not being sellable