Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE]
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更新:2024 年 7 月 15 日 @ 上午 6:57
Malchezzar 發表

-Added a Memory scaling wand to act 1! This will hopefully open up some interesting build paths, and I might add a skill to it later to pass its' unique status on to others, but I'm not sure about that yet.

-Edited the most recent grenadier item to scale with scoundrel instead of being a flat increase to grenade damage.

更新:2024 年 7 月 14 日 @ 下午 6:25
Malchezzar 發表

-Added a mixed damage two handed sword to Act 2 for poison builds.

更新:2024 年 7 月 14 日 @ 下午 4:58
Malchezzar 發表

-Added a new Grenadier Unique to Act 1!

更新:2024 年 7 月 13 日 @ 上午 8:34
Malchezzar 發表

-Upped the Rune slots on armors so that they can stay viable into the late game.
-Fixed Dimensional Energy on some of the weapons for real this time, I had a typo in the status name.

更新:2024 年 7 月 12 日 @ 下午 4:18
Malchezzar 發表

-Changed Breathing Bubble on Aero helm back to favorable wind (aura version this time), since breathing bubble was negating all surfaces instead of just clouds and it got annoying.

更新:2024 年 7 月 12 日 @ 下午 3:58
Malchezzar 發表

-Some cleanup for status applications, (perpetuate, status extenders, etc) and accounting for walk it off.
-Fix for Noose working with my Reaper Shadow Summon, effectively making it have infinite lifetime if not attacked to the brink of death.

更新:2024 年 7 月 7 日 @ 上午 10:05
Malchezzar 發表

-Fix for Dimensional Energy not being visible on BonusUniques weapons if you had reaper loaded.

更新:2024 年 7 月 7 日 @ 上午 9:41
Malchezzar 發表

-Added another Unique to Act 2, a ring for geo builds that allows them to exist when the world is on fire.
-Fix for Burning on weapons being 100% apply, had this for necro/entangled previously but I didn't realize burning had it too.
-Fix for desync on Artemis' skill between the animation and the hit.

更新:2024 年 7 月 6 日 @ 下午 11:41
Malchezzar 發表

-Minor update for the poison item I just added code wise.

更新:2024 年 7 月 6 日 @ 下午 11:04
Malchezzar 發表

-Added 2 new uniques to Act 2:
1. A Strength 2 handed sword that has very high base damage, but requires 3 ap for actions.
2. A Poison themed amulet that helps you spread your toxins.