A Hat in Time

A Hat in Time

Thomas the Tank Engine is here!
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更新于:6 月 13 日 下午 12:00
作者:Shararamosh

Whatever version it is, I made some tweaks that are really-really important.

更新于:2024 年 7 月 30 日 上午 9:32
作者:Shararamosh

Oopsie-doopsie, I did a fixie.

更新于:2024 年 6 月 26 日 下午 3:36
作者:Shararamosh

Oops, small fixes, I guess.

更新于:2024 年 6 月 26 日 下午 3:03
作者:Shararamosh

So what, we've got another update? Yes, we do, of course. Sure, why not... But what does it change?
1. Fixed Conductor not getting detached from Online Party Thomases when mod is disabled.
2. Small fixes brought from Rideable Pokemon mod.

更新于:2024 年 4 月 19 日 下午 2:37
作者:Shararamosh

Aye, what? Another change? Whaaaaa!? Yeah, it's just a very-very small one.

更新于:2024 年 4 月 10 日 上午 11:17
作者:Shararamosh

Ayo, I just released an update! Pretty cool, huh? What does it fix though? Well, it's not really fix, but more of an addition - Thomas Theme now has higher quality, different intro part and now correctly loops. Oh, and also if you disable the mod, all Online Players' Thomases will transform into standard Scooter.

更新于:2023 年 11 月 4 日 上午 5:50
作者:Shararamosh

Uh, uh, uh. I did some fixes. What were they? Oh, yeah, right! I changed compression algorithm for all Thomas animations to Least Destructive and created AnimTree for Conductor Assist Mesh instead of using single AnimNodeSequence for animation.

更新于:2023 年 10 月 25 日 上午 3:08
作者:Shararamosh

So like, small fixes? Very small indeed - totally unnoticeable. You have to have (what a weird words combo, lel) IQ of 300 to see the changes in this version. Believe me, they exist. Or don't believe - I genuinely couldn't care less.

更新于:2023 年 9 月 14 日 下午 1:07

Who the heck even keeps track of the mod version? Do you have nothing better to do? Eugh! Scram! Shoo! Go home with yours!
Now what about these thingamajigs called "changes"? Ah, it's like some stoobid stuff - something about finalizing/privating most of functions in Status Effects, Collision Helper and Online Party Handler scripts. Also something about using Player's GetStatusEffect function to check whether Player has other Scooter Status Effect instead of iterating through Player's StatusEffects Array. Also maybe something else? Eh, who the heck even reads this? Are you still here? How about you go... I dunno, wash your car?

更新于:2023 年 8 月 11 日 下午 6:48

What the hell is happening? Why are you even here? You wanna hear funny stories? No? T-O-O BAD!
Fixed Online Party Thomas not having blocking collision when collision is enabled.