Left 4 Dead 2

Left 4 Dead 2

Prop Hunt Mode
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Update: 8 sep 2019 om 4:41

v1.4.2

  • void TakeDamage is no longer used for releasing prop, replaced by void ApplyAbsVelocityImpulse

Update: 27 aug 2019 om 7:53

v1.4.1

  • New method of creating invisible walls through entity env_physics_blocker
  • New method of disabling shove attack via NetProp m_flNextShoveTime

Update: 22 aug 2019 om 4:18

v1.4

  • The value of the HINT_SND_DISTANCE constant is reduced to 900 units
  • Appearing barriers on the c5m1 scripted map removed
  • Reduced second location of the c4m1 scripted map
  • Hunter abilities completely disabled
  • Removed cars with alarms

Update: 21 aug 2019 om 10:25

v1.3.9

  • Updated tool for creating invisible walls
  • Added new scripted map: c5m3_cemetery
  • Adjusted prop flamingo position

Update: 20 aug 2019 om 10:59

v1.3.8

  • Added new tool for creating invisible walls. See hns_scmp_tools.nut
  • Removed useless flower barrel prop from the c2m2 scripted map
  • Added new scripted map: c5m1_waterfront

Update: 20 aug 2019 om 0:59

v1.3.7

  • Added sounds for custom voting
  • Added void EmitSoundToAll and void PrecacheSounds functions
  • Reworked all chat commands from scratch, with the Ready Up System turned on, half of the commands didn't respond
  • Fixed Ready Up System. Reported: geerin

Update: 19 aug 2019 om 11:00

v1.3.6

  • Fixed breakable doors without collision
  • Removed glowing carousel lever from the c2m2 scripted map
  • Fixed path passing through the fence on the c3m4 scripted map. Reported: guro
  • When happened a restart of the round and the timer reaches below 30 seconds, its sound beep is turned off
  • If the timer reaches below 30 seconds then all props make sounds at a certain distance (def. 1000 units). Idea: sar
  • Added float GetDistance and void GiveAHintToHunters functions
  • Removed prop cashier machine from the c4m1 scripted map. Reported: Arcmatcha
  • Added invisible wall on the c4m1 scripted map

Update: 18 aug 2019 om 5:48

v1.3.5

  • Added new prop for the c3m1 scripted map
  • Added new scripted map: c4m1_milltown_a
  • Added trigger_hurt on c3m1 scripted map
  • Added rendercolor case for custom props
  • Disabled shadows on prop_dynamic's
  • Changed the delay for checking live players
  • Changed a prop collision type

Update: 16 aug 2019 om 13:50

v1.3.4

  • Added invisible walls for c1m1 scripted map
  • Some changes in void PrintSupportedMaps and bool IsFuncExist functions
  • Added new scripted maps: c3m3_shantytown and c3m4_plantation
  • If the player didn't select prop at the beginning of the round, then the game itself will give him a random prop

Update: 14 aug 2019 om 11:42

v1.3.3

  • Added new scripted map: c3m1_plankcountry