Stellaris

Stellaris

Upgradable Resource Refineries
Viser 11–20 av 27 bidrag
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Oppdatering: 17. des. 2021 @ 11.17

Updated the Russian localization. My special thanks go to Naik21, who did the translation work!

Oppdatering: 17. des. 2021 @ 10.30

Fixed a bug which made the alloy foundry a 1 per planet building.

Oppdatering: 16. des. 2021 @ 8.33

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

Oppdatering: 8. juni 2021 @ 7.05

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

Oppdatering: 22. apr. 2021 @ 13.54

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

Oppdatering: 22. apr. 2021 @ 12.04

Updated to version 3.0.

Oppdatering: 13. nov. 2020 @ 16.05

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

Oppdatering: 15. juni 2020 @ 6.37

Oppdatering: 11. juni 2020 @ 2.17

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

Oppdatering: 10. juni 2020 @ 12.30