Stellaris
Upgradable Resource Refineries
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更新:2021年12月17日 @ 11時17分

Updated the Russian localization. My special thanks go to Naik21, who did the translation work!

更新:2021年12月17日 @ 10時30分

Fixed a bug which made the alloy foundry a 1 per planet building.

更新:2021年12月16日 @ 8時33分

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

更新:2021年6月8日 @ 7時05分

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

更新:2021年4月22日 @ 13時54分

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

更新:2021年4月22日 @ 12時04分

Updated to version 3.0.

更新:2020年11月13日 @ 16時05分

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

更新:2020年6月15日 @ 6時37分

更新:2020年6月11日 @ 2時17分

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

更新:2020年6月10日 @ 12時30分