XCOM 2
[WOTC] Request Evac
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更新于:2024 年 8 月 27 日 下午 1:39
作者:Boundir

Fixes issue with Mission Overhaul: Core where requested evac made the mission placed evac zone disappear.

更新于:2023 年 8 月 24 日 上午 6:22

Fix bug where only the first Evac would work (courtesy of Iridar)

更新于:2023 年 3 月 19 日 上午 8:01

Fox Update (courtesy of Iridar):

- Adds Russian localization.
- Request Evac ability will be put it on cooldown upon activation until Skyranger arrives and leaves.
- Maximum range between squad and randomly selected evac location reduced from 20 tiles to 10.
- The delay before evac arrives is no longer random by default, and equals 2 turns.
- Improves stability, compatibility and performances.

更新于:2019 年 12 月 12 日 上午 5:52

Added AlwaysOrientAlongLOP flag, default to false.
If true, will always strongly orient evac location towards the line of play.

更新于:2019 年 10 月 13 日 下午 3:53

Removed debug logs.

更新于:2019 年 8 月 29 日 上午 9:30

  • Change how we search for an evac location.
  • Display the time remaining for the evac zone to appear. (Thanks to LW implementation)
  • Display the time remaining for the evac zone to disappear.
  • Now use LW assets (flare, Firebrand dialogues)

更新于:2019 年 8 月 9 日 上午 5:46

  • Added TurnsBeforeEvacExpires: Evac zone will disapear after X turns - default 3 (Iridar's idea)
  • Added DisplayFlareBeforeEvacSpawn: If set to true a flare will mark the area where you will be able to evac one turn later. (MrMister's idea)

更新于:2019 年 8 月 2 日 下午 4:21

Initial release.