Garry's Mod

Garry's Mod

Killing Floor 2 Pistol Props
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更新于:3 月 22 日 上午 11:34
作者:Sirgibsalot

- Added new compensator muzzle bodygroup to the Glock.

- Adjusted the Glock's .45 frame meshes.
- Adjusted the shaders on some Glock slides.

- Tweaked textures on some of the lasers and flashlights.

更新于:2024 年 10 月 8 日 下午 9:28
作者:Sirgibsalot

- Adjusted the Hogue grips on the Beretta to better fit over the painted shadows on the frame.
- Fixed an error with Beretta Vertec grip shaders.

更新于:2024 年 7 月 2 日 下午 4:26
作者:Sirgibsalot

- Added new compensator muzzle bodygroups to the Beretta.
- Added 9mm and .45 drum magazines to the Glock and as props.
- Added new skin option to the Glock (green glowing sights)

- Fixed a few issues with some of the generic laser/flashlight attachments, namely the reversed text on the pistol flashlights.

更新于:2024 年 5 月 25 日 下午 12:16
作者:Sirgibsalot

- Fixed a number of issues with the Beretta's skins.

更新于:2024 年 5 月 25 日 上午 11:15
作者:Sirgibsalot

- Fixed a visual issue with several optic lenses.

更新于:2024 年 2 月 22 日 上午 9:48
作者:Sirgibsalot

- Added a new skin (gold) to the Beretta.
- Added a tan version of the Vertec grip bodygroup to the Beretta.
- Added compact base bodygroup to the Glock. This is loosely based on the Glock 26 frame and is meant to be paired with Glock 19 slide bodygroups.
- Added 12 round and 10 round compact magazines to the Glock as bodygroups and props.
- Added Commander slide bodygroups to the M1911.
- Adjusted Glock 21 slides to be wider.
- Fixed the low-mount bodygroup on the Aimpoint optic prop using the old lens textures.
- Fixed Mepro sights being mounted too low on weapons.

更新于:2023 年 12 月 21 日 下午 10:25
作者:Sirgibsalot

- Fixed the barrels on the Glock's auto-converted slide bodygroups not moving with the barrel bone.
- Fixed Desert Eagle slides having .44 caliber markings instead of .50 caliber markings as they already did in KF2.

更新于:2023 年 11 月 30 日 下午 8:17
作者:Sirgibsalot

- Fixed the Glock's auto-converted slide bodygroups not moving with the slide bone.

更新于:2023 年 11 月 29 日 下午 5:58
作者:Sirgibsalot

- Added Glock 21 Custom base bodygroup to the Glock 18c.
- Added Glock 21 versions of the Lonewolf, P80, TTI and ZEV slides as bodygroups to the Glock 18c.
- Added Glock 19 version of the TTI slide as a bodygroup to the Glock 18c.
- Added new base bodygroups to the Rhino to switch between barrels.
- Added new grip bodygroups to the Rhino.
- Added a new skin to the Rhino (stainless steel).
- Adjusted the scale of the M1911's X400 laser/light model.
- Fixed the Deltapoints on the Glock's ZEV Spartan slides still using old lense textures.
- Fixed an old laser mesh still being used on the Rhino's laser bodygroups.
- Replaced the generic laser and flashlight models on the Glock with the ones used on the other pistol models.
- Replaced the high-mounted T1 Micro sights with a low-mount version.

更新于:2023 年 10 月 18 日 下午 6:05

- Added Specter Hybrid sight bodygroup (Specter sight with Deltapoint mounted on top) to all applicable weapons.
- Fixed a graphical issue with the lens texture on the Deltapoint sights.
- Optics are now individual models instead of being lumped into one model. This helps cut down on filesize bloat as optics that aren't used in a specific pack don't need to be included.
- Restored the env_cubemap shaders to the optic lenses.
- Removed the custom environment mapping shaders, now uses env_cubemap for per-map reflections.
-- The custom cubemaps were something of an experiment in trying to mimic the shading used in KF2, but outside of some specific maps this never worked as well as I hoped.
- Tweaked textures of some of the flashlights/laser sights.

- Added Marksman sight bodygroup to the Beretta.
- Added a new skin option to the Beretta, based on the custom Berettas from Black Lagoon.
- Added Pirate grip bodygroup to the Beretta to go with the above skin.
- Added new ironsight bodygroups to the Desert Eagle.
- Improved the Tactical sight bodygroup on the Beretta.
- Improved the rails used on the Desert Eagle's various bodygroups with better meshing and texture mapping.