Arma 3
Madin AI - Dynamic AI spawn/systems
Viser 1-10 af 20 forekomster
< 1  2 >
Opdatering: 26. feb. 2020 kl. 1:21

Opdatering: 26. feb. 2020 kl. 0:49

- Fixed option to force ai to move to zeus waypoints
- disable AI for units in AIR vehicles
- Add "Allow flee" checkbox, disabled by default
- Change default value of ptsd on hit to 0
- Workaround for ACE double EH killed bug in respPoint

Opdatering: 21. jan. 2020 kl. 15:09

Opdatering: 21. jan. 2020 kl. 14:45

Opdatering: 21. jan. 2020 kl. 8:30

Some minor fixes:
- respPoint now stops when nearby buildings get destroyed
- missed text in CBA settings
- adjustments to AI skill when under suppression
- some typos
- overall "cleaning" of code, still some work to do and new features™

Opdatering: 18. dec. 2019 kl. 1:28

- removed "findEmptyPos" that could freeze game
- Added optional "Force move / formation" - Force AI to move to waypoint placed by zeus. (CBA settings)
- flee distance - How far the bots will run when under fire (PTSD, CBA settings)

Opdatering: 19. nov. 2019 kl. 3:38

fix "CBA crash" for vehicle AI

Opdatering: 15. nov. 2019 kl. 8:12

fix server freeze when AI found hostile aircraft

Opdatering: 4. okt. 2019 kl. 14:49

*minor fixes
(last time i updated wrong commit to WS, whoops)

Opdatering: 28. sep. 2019 kl. 6:39

added bikey